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Glossary Of Terms


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#181 Catalina Steiner

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Posted 06 July 2017 - 12:22 PM

Tukayyid
Category: Lore

A backwater world used by ComStar to challenge the overconfident Clan forces into a pitched battle known as the Battle of Tukayyid.

Edited by Ibrandul Mike, 21 July 2017 - 07:07 AM.


#182 Catalina Steiner

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Posted 06 July 2017 - 12:35 PM

Twist
Category: -

Short hand for torso twisting. It describes the action of rapidly moving a 'Mech's torso to diffuse damage away from weakened areas.

Edited by Ibrandul Mike, 21 July 2017 - 07:07 AM.


#183 Catalina Steiner

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Posted 06 July 2017 - 12:48 PM

UAV
Category: Consumables

Unmanned Aerial Vehicles, once deployed, will spot all opponents within its sensor radius and relay the information back to friendly forces.

Edited by Ibrandul Mike, 21 July 2017 - 07:08 AM.


#184 Ibrandul Mike

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Posted 06 July 2017 - 12:52 PM

Ultra Auto Cannon
Category: Ballistic Weapons

An Auto Cannon capable of firing up to two salvos in rapid succession. Due to the complexities of Ultra AC refire systems they are susceptible to jamming.

Edited by Ibrandul Mike, 21 July 2017 - 07:09 AM.


#185 Catalina Steiner

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Posted 06 July 2017 - 01:04 PM

Unit
Category: -

A formalized group of players with their own hierarchy and ranks. Units have a tag that is used to identify worlds they were instrumental in capturing.

Edited by Ibrandul Mike, 21 July 2017 - 07:09 AM.


#186 Catalina Steiner

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Posted 06 July 2017 - 01:15 PM

Variant
Category: -

A version of Chassis with largely the same physical appearance but different hardpoints and capabilities.

Edited by Ibrandul Mike, 21 July 2017 - 07:09 AM.


#187 Catalina Steiner

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Posted 06 July 2017 - 01:34 PM

Vatborn
Category: Lore

A derogatory term for a person from the Clans.

Edited by Ibrandul Mike, 21 July 2017 - 07:10 AM.


#188 Ibrandul Mike

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Posted 06 July 2017 - 01:40 PM

Warden Clan
Category: Lore

One of the two schools of Clans society, the Wardens believe the Clans should act as benevolent protectors of the Inner Sphere.

Edited by Ibrandul Mike, 21 July 2017 - 07:10 AM.


#189 Catalina Steiner

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Posted 06 July 2017 - 01:44 PM

Warship
Category: Lore

A larger armed version of a Jumpship used by the Star League Defense Forces. No Warships are known to have survived the Succession Wars and have disappeared from the Inner Sphere. Unlike the Houses, the Clans possess massive fleets of Warships that have given their invasion forces a considerable edge in most interstellar engagements.

Edited by Ibrandul Mike, 21 July 2017 - 07:11 AM.


#190 Catalina Steiner

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Posted 06 July 2017 - 02:05 PM

Weapon Group
Category: -

A series of weapons that will fire simultaneously. Weapon groups are vital to managing heat and firing patterns. Weapon groups can be set in the MechLab or in-game.

Edited by Ibrandul Mike, 21 July 2017 - 07:12 AM.


#191 Catalina Steiner

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Posted 06 July 2017 - 02:17 PM

Weapons
Category: Weapons

Items that cause damage when fired. Weapons can only be installed by attaching them to appropriate hardpoints.

Edited by Ibrandul Mike, 21 July 2017 - 07:14 AM.


#192 Catalina Steiner

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Posted 06 July 2017 - 02:33 PM

Weight Class
Category: -

Refers to the size categories of 'Mech that range from small 25 ton light 'Mechs to massive 100 ton Assault 'Mechs.

Edited by Ibrandul Mike, 21 July 2017 - 07:14 AM.


#193 Catalina Steiner

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Posted 06 July 2017 - 02:43 PM

XL Engine
Category: Engines

XL Engines weigh less than standard engines but consumes space in the side torsos.

Inner Sphere: The additional space required for the engine mean that destroying any torso component will destroy the engine, killing the 'Mech.
Clans: Both side torsi or the center torso have to be destroyed.

Edited by Ibrandul Mike, 21 July 2017 - 07:15 AM.


#194 Catalina Steiner

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Posted 06 July 2017 - 02:55 PM

Zellbrigen
Category: Lore

A traditional Clan battlefield challenge from one warrior to another. The rules of Zellbrigen dictate that combat are one-on-one duels.

Edited by Ibrandul Mike, 21 July 2017 - 07:15 AM.


#195 Catalina Steiner

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Posted 06 July 2017 - 03:12 PM

Energy Weapons

Energy Weapons use the reactor energy or core plasma instead of ammunition.

List of Energy Weapons:
ER (Extended Range) Laser
ER PPC
Flamer
Heavy Laser
Heavy PPC
Laser
Light PPC
Micro Laser
PPC
Pulse Laser
Snub-Nose PPC

Edited by Ibrandul Mike, 25 July 2017 - 03:31 AM.


#196 Ibrandul Mike

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Posted 06 July 2017 - 03:12 PM

Ballistic Weapons

Weapons with a ballistical flight path. All Ballistic Weapons need ammunition.

List of Ballistic Weapons:
AC# (Auto Cannon)
Gauss Rifle
Heavy Gauss Rifle
Heavy Machine Gun
LB-X Auto Cannon
Light Gauss Rifle
Light Machine Gun
Machine Gun
Rotary Auto Cannon
Ultra Auto Cannon

Edited by Ibrandul Mike, 25 July 2017 - 03:31 AM.


#197 Catalina Steiner

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Posted 06 July 2017 - 03:29 PM

Missile Based Weapons

Weapons that use missiles to get their payload to the target. All Missile Based Weapons need ammunition.

List of Missile Based Weapons:
ATM (Advanced Tactical Missile)
LRM (Long Range Missile)
MRM (Medium Range Missiles)
Rocket Launcher
SRM (Short Range Missile)
SSRM (Streak SRM)

Edited by Ibrandul Mike, 25 July 2017 - 03:33 AM.


#198 Catalina Steiner

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Posted 06 July 2017 - 03:39 PM

Lore

All the stuff according to the books that is not in other categories Posted Image

List:
Aerospace Fighter
Bloodname
Bondsman
Caste
Clan
Clanner
Company
ComStar
ComStar Bills (C-Bills)
Crusader Clan
Dezgra
Dropship
Faction
Freebirth
Freeborn
Great Houses
Hyper Pulse Generator (HPG)
Inner Sphere
ilKhan
Jumpship
Khan
Lance
LosTech
Outreach
Sarna
SLDF
Solaris
Space Defense System (SDS)
Star League
Successor State
Succession Wars
Stravag
Terra
Trothkin
Trueborn
Tukayyid
Vatborn
Warden Clan
Warship
Zellbrigen

Edited by Ibrandul Mike, 26 July 2017 - 11:01 AM.


#199 Catalina Steiner

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Posted 06 July 2017 - 03:50 PM

Utility and Support Weapons

Weapons that don't do damage to mechs.

List of Utility and Support Weapons:
AMS (Anti Missile System)
LAMS (Laser Anti Missile System)
NARC / Narc Beacon
TAG Laser

Edited by Ibrandul Mike, 25 July 2017 - 03:36 AM.


#200 Catalina Steiner

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Posted 06 July 2017 - 04:00 PM

Upgrades

Artemis Guidance System
Double Heat Sink
Endo-Steel Structure
(Light) Ferro-Fibrous Armor
Heat Sink
Stealth Armor

Edited by Ibrandul Mike, 21 July 2017 - 07:44 AM.






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