

The Wolfhound Is About To Get Nerfed
#1
Posted 26 June 2017 - 07:43 PM
Sorry guys.
#2
Posted 26 June 2017 - 08:02 PM
Please sell your warhammers.
As a precaution.
Also your panthers.
Thank you.
#3
Posted 26 June 2017 - 08:30 PM
#4
Posted 26 June 2017 - 08:34 PM

#5
Posted 26 June 2017 - 09:08 PM
The only time the light que is allowed to go over three percent is during events only. KMDD or get out.
#6
Posted 26 June 2017 - 09:21 PM
#7
Posted 26 June 2017 - 10:33 PM
I would like to know if the famous light mechs will be available any time though.
How is this related to the topic? I did consider the Wolfhound hero and also I am very happy I finally found a light hero mech considering I have 3 medium heros.
Edited by Johnny Z, 26 June 2017 - 10:35 PM.
#8
Posted 26 June 2017 - 11:15 PM
Monkey Lover, on 26 June 2017 - 09:21 PM, said:
It's hard getting the numbers for that dude. Although it looks like Soviet must having at least 1k damage every time he drops. He's got the number one spot locked for sure now. I would need a 1200 dmg game minimum and it be a win to go ahead at this point.
#9
Posted 26 June 2017 - 11:23 PM
#10
Posted 26 June 2017 - 11:30 PM
Spr1ggan, on 26 June 2017 - 11:15 PM, said:
I agree its hard to tell for sure. Im mostly going by what i have seen of them and used. They're about the best IS light right now. For what i seen of pgi any light that pokes its head above the other gets cut down to the knees.
#11
Posted 26 June 2017 - 11:45 PM
Sad.
#12
Posted 26 June 2017 - 11:49 PM
Spr1ggan, on 26 June 2017 - 11:15 PM, said:
One of my mates told me you were running the MPL's. I was doing like 1200 damage with 3 LL but not enough Solos/KMDs.
Switch up to your build and the number just change dramatically.
Now I beg you, please don't overtake me again, I needa do work tomorrow

#13
Posted 27 June 2017 - 12:25 AM
#14
Posted 27 June 2017 - 12:25 AM
SovietArmada, on 26 June 2017 - 11:49 PM, said:
One of my mates told me you were running the MPL's. I was doing like 1200 damage with 3 LL but not enough Solos/KMDs.
Switch up to your build and the number just change dramatically.
Now I beg you, please don't overtake me again, I needa do work tomorrow

Yeah the mpls are pretty strong on it. Been running the 2R that way since they released. I think it's at the impossible to overtake you now dude, it took me a 1500 dmg win to do it the last time.
#15
Posted 27 June 2017 - 11:53 AM
http://mwo.smurfy-ne...96fc9208ed8cfcd
??
Is there any reason beside beam duration to use 5 MPLs instead of 6 MLs?
http://mwo.smurfy-ne...6a770f77961da41
0.3 sec duration vs longer range and more dps?
#16
Posted 27 June 2017 - 11:55 AM
JediPanther, on 26 June 2017 - 09:08 PM, said:
Last patch really showed those lights. And the Cheeto came out fine again, hahahahahahahahahaha.
Seriously?
#17
Posted 27 June 2017 - 12:06 PM
#18
Posted 27 June 2017 - 12:08 PM
Ced Riggs, on 27 June 2017 - 11:55 AM, said:
Seriously?
Only reason they nerfed it was because 1) they actually can nerf it now with engine desync being a thing now, and 2) community whining finally reached critical levels.
Also, it's highly likely that Paul got killed by one in game.
#19
Posted 27 June 2017 - 12:24 PM
A month ago, you rarely if never ever saw them...now all of a sudden they are everywhere.
The hero is very appealing.
PS, was it good before? I wasn't around yet. Not sure if it had its "hayday",
#20
Posted 27 June 2017 - 12:46 PM
JediPanther, on 26 June 2017 - 09:08 PM, said:
The only time the light que is allowed to go over three percent is during events only. KMDD or get out.
You do realize the ACH was nerfed many, many, many times...while other light mechs enjoyed relative safety. During that time, Paul shot a nerf dart so large, it completely covered the cockpit and ECM torso of the Cheetah. The second time, the nerf dart hit the legs and quirks. The third time, it hit the SPLs and agility.
Now, other light mechs are just getting the same treatment, in a delayed manner.
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