Ced Riggs, on 27 June 2017 - 06:36 AM, said:
Hey there,
What can I do to increase the survival rate of my Kodiak(-1)?
[...]
As front loading armor and maxing out the survival tree isn't the solution, giving me a paltry +11 / +7 armor and some minor structure, isn't the way, I was wondering what else I am supposed to do with an assault that cannot twist away fast enough, cannot poke fast enough, and has hitboxes the size of barn doors. Investing in mobility does nothing, either, as it's percentage-based.
Any hints are welcome. Including by developers.
Two things:
1.)
I noticed I kind of like Kodiaks as enemies. Because they a.) have literally a target disc on their CT and b.) hardly torso twist (as most 100tonners don't. Against someone with .. say ... good aim and perfect precision weapons ... say at uber long range ... they die quicker than meds or heavies).
Just look at the hitboxes:
That hexagon thing on the cheast SCREAMS "aim here for perfect CT hits". It is literally a target disc.
2.)
I don't want to sound arrogant or sarcastic, it's an earnest advice:
Play long range or take another Mech.
The problem is similar to here:
https://mwomercs.com...70#entry5800270
You have a slow Mech AND you can only contribute at close range. That is a problem in itself.
It's a liability to the team or a gamble at best. Sure, you can get lucky and then wtfpwn 3 Mechs or more with your super brawling dps covered behind hundreds of HP. But how about all the situations where you just hang dead in the open, get lurmed or sniped to death before even making a shot?
That is NOT the map's fault or the team's fault. It's a tactical gamble gone wrong with a highly gambling build.
If you want to brawl, take a FAST chassis. Like EXE or Gargoyle or Linebacker.
Edited by Paigan, 28 June 2017 - 12:09 AM.