1. LOVE the sound effects for the new weapons. The Light PPC sounds very sci-fi.
2. RAC2 and RAC5 - was able to throw 30+ rounds downfield before jamming (unskilled). It's definitely NOT 2 damage or 5 damage per shell, so it could be a non-factor. Approx .75 second spin: up feels right to me.
3. Rocket Launchers - do they even damage? Threw 2 RL20s on a Lolcust - barely scratched the Awesome's back in Testing Grounds.
4. ATMs - 3 damage per missile - doesn't feel like it, even at minimum range. Spread is ridiculous. I do think it should be tightened up. I saw missiles missing the target at 250m. These are GUIDED MISSILES - they shouldn't miss a stationary target. Also, I was not registering damage when dumb-firing them. Why is there a minimum range? What's with the damage drop off? Right now, they aren't worth the tonnage. Needs to be 0-270 = 3 damage, 270-540 = 2 damage, 540-1080 = 1 damage. Make them HIT THE TARGET. Sure, running targets are going to evade some of them, but stationary targets should take the full brunt of the attack every time. Give them some speed, make their turn radius a little larger to compensate.
5. UAC20's - 3 shell burst. Feels right to me.
6. ER-Micro Lasers and Micro Pulse Lasers - I was expecting a color other than magenta here...
7. Heavy Lasers - long cool down - very hot, especially the Heavy Large Lasers. We'll see how they perform in combat when more peeps get on.
8. Heavy Gauss - Love the recoil shake, though it didn't effect my ER Medium Lasers (unlike jump jet shake, which throws everything all over the place). I'll try again with a longer duration weapon to see if it's more noticeable.
9. MRMs - The stream fire on the MRM 20 felt pretty good. Looks like it's 2 missiles at a time, and it's pretty fast. Spread is a little more extreme than the SRMs, even skilled. No Artemis on MRMs. Too many slots and tons to boat these too, so I don't see these being a game changing weapon.
10. Ghost heat changes to 4 (instead of 6) as soon as you try and mix regular mediums and heavy mediums... not a fan of this. Heavy Lasers are hot already - it's not going to break the game if you can fire 6 ER medium lasers and 4 Heavy Medium lasers at the same time - normal heat will kill you. Keep the Heavy Lasers at 4, but at least make it 6 when you combo heavy/regular lasers.
My first mech with new tech was a Misery. STD300 Engine, Light Ferro, 12 total heat sinks, H-Gauss, 2x Light PPC, ER-Med Laser, MRM20, 2 tons MRM ammo, 4.5 tons H-Gauss ammo. Runs cool for DAYS on Caustic.
Edited by Agent1190, 28 June 2017 - 01:02 PM.