The RL20 is not registering proper damage on targets. Potentially due to the number of projectiles registering?
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Rocket Launcher 20 Damage/hit Reg Is Bugged
Started by Xiphias, Jun 28 2017 01:51 PM
6 replies to this topic
#1
Posted 28 June 2017 - 01:51 PM
#2
Posted 28 June 2017 - 02:09 PM
Maybe it's limited to Training grounds? I haven't played outside it.
They could've mitigated performance dips by using fewer launchers with more damage instead.
They could've mitigated performance dips by using fewer launchers with more damage instead.
#3
Posted 28 June 2017 - 02:36 PM
Can confirm; all of the rocket launchers do about the same amount of damage
#4
Posted 28 June 2017 - 02:45 PM
i can confirm this problem even when Chain Firing in Training / Academy,
Attacked the KGC, Chain fired each RL20, into its CT(damage only Registered CT so only hit CT)
didnt even Break armor(that KGC has 76Stock 100Max 25Quirks) so 125Armor which 140Damage didnt break,
so im thinking that hit Reg for them is very off with them,
Attacked the KGC, Chain fired each RL20, into its CT(damage only Registered CT so only hit CT)
didnt even Break armor(that KGC has 76Stock 100Max 25Quirks) so 125Armor which 140Damage didnt break,
so im thinking that hit Reg for them is very off with them,
#5
Posted 28 June 2017 - 03:00 PM
Also on Live
Pretty bad for a suicide run
Alphad a SCR at <100m range
Pretty bad for a suicide run
Alphad a SCR at <100m range
Edited by joergen, 28 June 2017 - 03:02 PM.
#6
Posted 28 June 2017 - 03:16 PM
I can also confirm this, was unable to break the CT on a training ground atlas with a volley of 4 RL20s.
#7
Posted 03 August 2017 - 05:45 PM
Yeah I've experienced the same thing also. I hope PGI fixes this soon.
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