Damnedtroll, on 02 July 2017 - 06:36 AM, said:
At least the ATM let you shoot at long range until you get in the sweet spot.
SRM is nothing, nothing, getting lurmed, nothing, half dead, nothing, alpha strike with a lot of damage but sometimes you cannot do it before getting mauled bad...
Presently an ATM is more or less a SRM with a LRM build in backup weapon that make you able to shot in all situation.
You'd think that, but you'd be wrong.
Firing an ATM at long range nets you a whopping 72 damage per ton, and every single missile you fire deprives you of missiles you could fire at two or three times that damage per ton rating.
You CAN shoot at long range, but it's stupid to do so. If you're planning on firing at long range, you bring LRM's too. The only time you should be firing at long range with ATM's is when you've already won a match and you're just chasing down leftovers (at which point you're just wrapping stuff up and the match is in the bag anyways).
Exposing yourself to get shots (due to the relatively flat tragectory ATM's have) when you're burning ammo so fast is a terrible idea.
Tesunie, on 03 July 2017 - 09:41 AM, said:
On the part remaining... I'm going to have to say... NO.
If ATMs arched more or followed terrain, than that would be the same features (or better) than LRMs, and would thus start to remove LRM's specialization within it's own specialization.
Right now, a lot of people are afraid if ATMs had no minimum range that they would replace (S)SRMs. I don't believe this would be the case, but it is a valid concern. Having ATMs attempt to replace LRMs probably would create much of the same thing.
We aren't looking for ATMs to replace any weapon systems at all. Many of us want a viable "tactically flexible" weapon that "isn't as good as, but useful in it's own way" to other missile systems. Something that can work similar to LRMs and/or (S)SRMs at any given time while not being exactly more powerful/useful than those options in their own specialty. The problem is how to achieve this without making "king of all missiles" as a weapon system... (which then would invalidate (S)SRMs and LRMs, which we don't want to do.)
This is totally on point. ATM's, IMHO, should even have a totally flat flight path, direct from your launchers to the target. This is where LRM's should be a superior ranged system, as they allow indirect fire. There's also my previously mentioned ammo issue (1 damage per missile, 72 missiles per ton = stupid to use ATM's as LRM's) but it's more important that ATM's
behave differently than LRM's to remain a "different feeling" weapon.