Quicksilver Kalasa, on 06 July 2017 - 04:40 PM, said:
- Heaviness is offset by having better damage-to-heat ratio, we've been over this. For 9 heat, an ATM12 can give you 36 damage per salvo. While 3 ASRM6 give you 36 damage for 12 heat. That translates to ~3.6 more DHS needed to counter the extra heat (if firing on the ATM12's cooldown rather than the faster rate, in which case it needs more DHS to actually get a better sustained DPS). That sort of thing is important because it plays into the tonnage needed to use it effectively and can actually counter the lower damage per ton (not that it is as severe as people make it out to be given that at 3 damage, 72 missiles per ton translates to 216 damage per ton).
- You can only fit 1 ASRM in the CT, so let's stop acting like that is a huge deal, especially given how few mechs have CT missile hardpoints to concern themselves with in the first place.
So what if ATM12 is much more heat-efficient? Doing all those streams, the 3x SRM6A is much more damage efficient, and at the same time would work better? So what if Er lasers have better range? pulse lasers have shorter duration and damage out. You know what else plays on to things? Roles? Give and take to things.
Even if you need extra 3.6 DHS, the thing is that you don't have to. You can leave it hot, and just work from there. ATMs, you really need a mech with lots of tonnage for ammo and the weapon alone.
Hows about you actually look on other things? That also affects availability. Tonnage is a resource in building your mech.
Unless you could fit 4 ATM12s on a kitfox still with meaningful armor and ammo, i don't know how you could put a spin on this.
Quicksilver Kalasa, on 06 July 2017 - 04:40 PM, said:
But if SRMs are obscure right now, how are they going to be picked more, by just putting another weapon system worse at close range?
Quicksilver Kalasa, on 06 July 2017 - 04:40 PM, said:
- MRMs are bad because of they have much worse spread and too slow of a velocity.
- Heavy Lasers still serve no purpose outside of a select few mechs (SCat and **** Lynx).
- RACs are meh because of how limited of a time you can fire, UACs are just better right now.
Quicksilver Kalasa, on 06 July 2017 - 04:40 PM, said:
Yeah, sure like that. Honestly 3 damage up close sounds neat, but really right now direct translation is just bad.
Quicksilver Kalasa, on 06 July 2017 - 04:40 PM, said:
I never said that you wanted to screw over ATMs. They are screwed. That was a comment with PGI's work.
Quicksilver Kalasa, on 06 July 2017 - 04:40 PM, said:
Yes right okay. "do damage".
To be fair though, SRMs aint working over 270m. So context clues here, that's what i meant.
Edited by The6thMessenger, 06 July 2017 - 05:11 PM.