Stealth Armor + Rocket Launcher = Broken Game
#21
Posted 28 June 2017 - 06:51 PM
#22
Posted 28 June 2017 - 07:04 PM
#24
Posted 28 June 2017 - 07:05 PM
I really dont think stealth armor makes the situation worse than it already is(will be).
#25
Posted 28 June 2017 - 07:08 PM
Monkey Lover, on 28 June 2017 - 07:04 PM, said:
The Direstar requires you to use a very specific mech that is huge and slow, with practically no armor. It does have the advantage of range though.
Rocket Launchers make this ability more accessible to a wider variety of mechs.
#26
Posted 28 June 2017 - 07:13 PM
#27
Posted 28 June 2017 - 07:20 PM
FupDup, on 28 June 2017 - 07:08 PM, said:
Rocket Launchers make this ability more accessible to a wider variety of mechs.
Doesnt matter how many mechs people are not going to wait 5 minutes to oneshot a mech then do nothing all game.
People are freaking out like this is anything new. Group Q this is normal for my unit all it takes it 2 lights working as a team with lasers. on ts you say" Wait...... fire now" bang dead.
I been fighting 1v1 for the last few hours. I havn't found the rockets to be that big of a deal. I see the use for them but its not game breaking.
Edited by Monkey Lover, 28 June 2017 - 07:20 PM.
#31
Posted 28 June 2017 - 07:26 PM
Monkey Lover, on 28 June 2017 - 07:20 PM, said:
Doesnt matter how many mechs people are not going to wait 5 minutes to oneshot a mech then do nothing all game.
People are freaking out like this is anything new. Group Q this is normal for my unit all it takes it 2 lights working as a team with lasers. on ts you say" Wait...... fire now" bang dead.
I been fighting 1v1 for the last few hours. I havn't found the rockets to be that big of a deal. I see the use for them but its not game breaking.
So, the counter is for people to get bored...
Also, 6 MG spider is not erasing mechs from the map. This is entirely different.
And I don't know if you drop Solo exclusive, but some of us actually buy into PGI's pseudo comp play.
#32
Posted 28 June 2017 - 07:30 PM
DAYLEET, on 28 June 2017 - 07:05 PM, said:
I really dont think stealth armor makes the situation worse than it already is(will be).
I'm more worried about everyone's drop deck including one light festooned with Rocket Launchers so Generators and orbital guns can be taken down in a single salvo. Must test.
#33
Posted 28 June 2017 - 07:43 PM
razenWing, on 28 June 2017 - 07:26 PM, said:
So, the counter is for people to get bored...
Also, 6 MG spider is not erasing mechs from the map. This is entirely different.
And I don't know if you drop Solo exclusive, but some of us actually buy into PGI's pseudo comp play.
No the counter is to block it with your side , or kill it before it gets into range and you won the battle.
There is no issue because people will not be doing it because its boring.
If you;re such a "comp guy" you should know if you lost your lights you lost the game.
Maybe you will get a light with a rocket40 and some laser but i see nothing wrong with this.
but you not going to see comp players running javelins full of rockets.
Edited by Monkey Lover, 28 June 2017 - 07:54 PM.
#34
Posted 28 June 2017 - 07:56 PM
FupDup, on 28 June 2017 - 06:10 PM, said:
I told you guys not to add Rocket Launchers. You should've listened. You could have prevented this...
Nope. People want to build a Suicide Special, let them. It means you'll be afraid of lights.
Once. Each.
Don't miss.
#35
Posted 28 June 2017 - 08:11 PM
So I tested it.
I tested all IS ECM mechs: Stealth armor, DHS and Endo. Was left with next to no room for Double sinks, weapons and their respective ammo and much less room with XL and LFE and lost weight saving with the removal of FF.
Also Stealth armor removes the target lock so couldn't get locks on anything and it does build up heat as you move.
Just like I predicted.
Also to point out RL's are 1 shot, as in you fire them once and that's it no more shots, sure you can have a crazy high alpha with them but after they're fired you're useless for the rest of the match without weapons.
Edited by GrimRiver, 28 June 2017 - 08:18 PM.
#36
Posted 28 June 2017 - 08:29 PM
ScrapIron Prime, on 28 June 2017 - 07:30 PM, said:
I dont play community warfare. one hit wonder make the game unfun in quick play but i can see how they could literally spoil community warfare.
#37
Posted 28 June 2017 - 08:47 PM
GrimRiver, on 28 June 2017 - 08:11 PM, said:
So I tested it.
I tested all IS ECM mechs: Stealth armor, DHS and Endo. Was left with next to no room for Double sinks, weapons and their respective ammo and much less room with XL and LFE and lost weight saving with the removal of FF.
Also Stealth armor removes the target lock so couldn't get locks on anything and it does build up heat as you move.
Just like I predicted.
Also to point out RL's are 1 shot, as in you fire them once and that's it no more shots, sure you can have a crazy high alpha with them but after they're fired you're useless for the rest of the match without weapons.
Really? Not from what I saw on theb33f's stream. He literally had it on and ran around for 2 minutes with no heat buildup.
So one of you guys are not playing the right game. Also, watch what b33f did, you can literally do what I described with all those restrictions you mentioned.
#38
Posted 28 June 2017 - 08:54 PM
I mean it actually sounds terrible, way to reward a crappy playstyle
#39
Posted 28 June 2017 - 08:55 PM
razenWing, on 28 June 2017 - 08:47 PM, said:
Really? Not from what I saw on theb33f's stream. He literally had it on and ran around for 2 minutes with no heat buildup.
So one of you guys are not playing the right game. Also, watch what b33f did, you can literally do what I described with all those restrictions you mentioned.
Looks like you can run around all you want but you can't fire any weapons. I dont see any problem with this. I really dont see much use for it anyway. I have never had issues getting behind the enemy line in a light mech even without ecm.
#40
Posted 28 June 2017 - 08:57 PM
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