Engine Justification?
#1
Posted 29 June 2017 - 01:58 AM
http://mwo.smurfy-ne...#module_engines
So a 100std engine takes up the same space as a 250std engine but requires 6 external heatsinks (assuming double) that's 18 additional slots.
So this slower, less powerful engine takes up the same space as the more powerful one but has less heat dissipation. and is 250% bigger to have the same heat dissipation, with less speed?
Now if the minimum was not 10 (you can't field a mech with less than ten) then it might be ok, but this seems ridiculous.
And lets not forget this silly system results in the 60std being -2.5 tons.
Can anyone justify this system in logical terms. Are there less powerful engines out there that produce the same heat as larger engines but dissipate that heat less efficiently?
Just give all engines 10 internal heat sinks and normalise the weights with a rating increase resulting in an additional 0.5 tons.
please someone explain the logic of this nuts system
#2
Posted 29 June 2017 - 02:59 AM
The game as it is, barely resembles the tabletop game as it is with all the accomodations it has made to account for FPS style play.
If they changed mech building to a point it no longer resembles the TT game, I would personally leave because its no longer battletech.
#3
Posted 29 June 2017 - 03:24 AM
The rules for engine heatsinks should be changed significantly since this isn't a game where more expensive = better at all.
Rycard, on 29 June 2017 - 02:59 AM, said:
The game as it is, barely resembles the tabletop game as it is with all the accomodations it has made to account for FPS style play.
If they changed mech building to a point it no longer resembles the TT game, I would personally leave because its no longer battletech.
Building a mech would still be largely the same if the rules for engine heatsinks were changed.
The way that those mechs end up being built is a lot different (from what you see in TT) for at least a dozen different reasons, but the process of building a mech would change very little.
If it's such a problem you can also just go play HBS Battletech instead, which PGI would probably not say since I would imagine they don't like losing customers but I don't have a problem saying it.
Edited by Pjwned, 29 June 2017 - 03:26 AM.
#4
Posted 29 June 2017 - 03:25 AM
Rycard, on 29 June 2017 - 02:59 AM, said:
The game as it is, barely resembles the tabletop game as it is with all the accomodations it has made to account for FPS style play.
If they changed mech building to a point it no longer resembles the TT game, I would personally leave because its no longer battletech.
lol?
Of all the things MWO has deviated from TT, engine heatsink is where you draw your line?
You will look at urbanmech and say "If this thing is allowed to NOT equip any external heatsink, I'll quit" ?
#5
Posted 29 June 2017 - 03:25 AM
Just make the first 10 DHS 2.0 no matter how many are external and no matter which of the externals are already destroyed. Simple solution to a bothersome problem...
#6
Posted 29 June 2017 - 03:36 AM
Myke Pantera, on 29 June 2017 - 03:25 AM, said:
Just make the first 10 DHS 2.0 no matter how many are external and no matter which of the externals are already destroyed. Simple solution to a bothersome problem...
Better yet, have that apply to SHS too so that they actually have a use instead of being garbage.
Preferably the rules for minimum heatsinks and fitting heatsinks in sub-250 rating engines would be looked at too, because "TT rules" is not really a good enough argument alone considering what I said in my previous post.
If it was just the bare minimum of improving external DHS though then that would be an improvement and better than nothing.
Edited by Pjwned, 29 June 2017 - 03:43 AM.
#7
Posted 29 June 2017 - 03:39 AM
Just make them all 10 internal and increase the tonnage of the engine because the mech would have to have that tonnage in heat sinks in anycase.
#8
Posted 29 June 2017 - 08:17 AM
Image a locust with 3 extra tons to play with.
http://mwo.smurfy-ne...ddb854ea29ee1ff
Yeah no FF armor, it was a rush job, extra 0.3 something to pump into the arms.
And it stops people using a outrageously small engines to fit an outrageous amount of weaponry.
http://mwo.smurfy-ne...5e4c4b96f406840
Edited by OZHomerOZ, 29 June 2017 - 08:43 AM.
#9
Posted 29 June 2017 - 08:57 AM
#10
Posted 29 June 2017 - 09:14 AM
#11
Posted 29 June 2017 - 09:41 AM
putting a large engine into a large mech may take the same or even less space than putting a small engine into an even smaller mech.
compare an atlas to a locust.
Edited by Gleitfrosch, 29 June 2017 - 09:53 AM.
#12
Posted 29 June 2017 - 10:41 AM
#13
Posted 29 June 2017 - 11:42 AM
just add the weight difference for the extra internal heatsinks
so like a 225 engine would weigh +1 ton
a 200 engine would weigh +2 tons
etc...
Quote
the problem is it reduces the number of crit slots some light mechs have to the point where they cant take both endo and ferro. because external double heatsinks take up 3 crit slots each.
it would be better for those light mechs if they could shove those heatsinks into their engines instead of having to take them externally.
Edited by Khobai, 29 June 2017 - 11:45 AM.
#14
Posted 29 June 2017 - 06:23 PM
Khobai, on 29 June 2017 - 11:42 AM, said:
just add the weight difference for the extra internal heatsinks
so like a 225 engine would weigh +1 ton
a 200 engine would weigh +2 tons
etc...
the problem is it reduces the number of crit slots some light mechs have to the point where they cant take both endo and ferro. because external double heatsinks take up 3 crit slots each.
it would be better for those light mechs if they could shove those heatsinks into their engines instead of having to take them externally.
This would break some stock builds, which some people apparently care about.
#15
Posted 29 June 2017 - 06:25 PM
Quote
It wouldnt break them at all
the tonnage is exactly the same. all it would do is free up crit slots.
#16
Posted 29 June 2017 - 10:27 PM
The way it is now sucks.
#17
Posted 29 June 2017 - 10:53 PM
Gleitfrosch, on 29 June 2017 - 09:41 AM, said:
putting a large engine into a large mech may take the same or even less space than putting a small engine into an even smaller mech.
compare an atlas to a locust.
LOL yeah. Basically, crit space =/= ACTUAL space.
My personal head canon is that "crit space" is actually attachment points and plug in ports (for power, coolant, control lines, etc etc) on the mech's internal structure. It's not representing actual three dimensional volume.
Frankly, I think the most head banging "how does that even work?" engineering issue with Battletech mechs is ammo allocation. Ammo bins in one arm or even a leg can feed weapons located in the other arm. How does the ammo even feed the weapon from across the whole mech while it must be going through several joints? Teleportation? I mean, you can't even interrupt the ammo feed with battle damage without either hitting the actual ammo bin, the weapon being fed, or destroying an intervening section of the mech.
#18
Posted 29 June 2017 - 11:15 PM
#19
Posted 30 June 2017 - 01:10 AM
#20
Posted 30 June 2017 - 01:40 AM
Edited by ingramli, 30 June 2017 - 01:58 AM.
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