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Heavy Ppc Change - Heat, Splash, Damage?


56 replies to this topic

Poll: What would you prefere for Heavy PPCs? (54 member(s) have cast votes)

Heavy PPCs: 12dmg + 3 splash, 14.5heat, 4s cooldown, 1200m/s velocity

  1. 10% less heat = 13.05 heat (1 votes [1.85%])

    Percentage of vote: 1.85%

  2. 15% less heat =12.325 heat (6 votes [11.11%])

    Percentage of vote: 11.11%

  3. 20% less heat, but 10% less velocity = 11.6 heat, 1080m/s velocity (3 votes [5.56%])

    Percentage of vote: 5.56%

  4. 1 more direct damage and 1 more splash = 13 dmg + 4 splash (2.0/2.0) (5 votes [9.26%])

    Percentage of vote: 9.26%

  5. 2 more direct damage, but 1 less splash = 14 dmg + 2 splash (1.0/1.0) (5 votes [9.26%])

    Percentage of vote: 9.26%

  6. 2 more direct damage, but 1.5 more heat = 14 dmg + 3 splash (1.5/1.5), 16 heat (9 votes [16.67%])

    Percentage of vote: 16.67%

  7. 3 more direct damage, no splash, but 1.5 more heat and 10% less velocity = 15dmg +0 splash, 16 heat, 4s cd, 1080m/s velocity (13 votes [24.07%])

    Percentage of vote: 24.07%

  8. 3 more direct damage, no splash, but 2.5 more heat and 50% more cooldown = 15dmg +0 splash, 17 heat, 6s cd (4 votes [7.41%])

    Percentage of vote: 7.41%

  9. No change (8 votes [14.81%])

    Percentage of vote: 14.81%

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#21 needforsleep

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Posted 30 June 2017 - 10:05 AM

View Postcorpse256, on 29 June 2017 - 10:54 PM, said:

Well we couldn't add straight damage to it otherwise it would out perform the clan ER-PPC way too much plus think of all the victors crawling back in with a 2 Heavy PPC and gauss rifles and we be back to same situation of overpowered weapon load outs. I'm sure there is a sweet spot somewhere to improve this weapon by a small tweak and not a major one.

The problem is the the HPPC need more than a small tweak to be viable

#22 Juju Shinobi

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Posted 30 June 2017 - 12:29 PM

View PostTheArisen, on 29 June 2017 - 02:42 AM, said:

There needs to be a remove splash option without adding heat, cooldown or losing velocity. This would make it barely worthwhile as it needs 8, 3 slot dhs to cool per Hppc. This makes it effectively an 18 ton weapon

Completely agree with this sentiment. H PPCs are 4 tons and 2 slots more than C ER-PPCs and yet are just outright inferior to them. I think 4 tons and 2 more slots justifies H PPCs being full 15 pinpoint

#23 AngrySpartan

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Posted 30 June 2017 - 03:44 PM

There are no reasons why HPPC should be less than 15 pinpoint damage/15 Heat. At 20 tons 2HPPC have only sinle ton weight saving compared to 3 regular PPC, and 1,5pt heat more is enough to compensate for that.

The only advantage they offer over 3 regular PPCs is that they don't have any Ghost heat. But cmon, it doesn't matter if you will be hit by dual Gauss+PPC or Dual HPPC+Gauss. 5pt difference is negligible since there are things like double Gauss+double PPC on the battlefield already.

#24 FupDup

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Posted 30 June 2017 - 05:43 PM

PGI just updated the Heavy Peeper to have 13 PPFLD with 1x2 splash, along with having an exponential scaling min range like Clan Lurms.

The min range change should really be applied to the PPC and LPPC as well.

#25 Y E O N N E

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Posted 30 June 2017 - 08:35 PM

If PGI flat-out removes the min-range on the HPPC, I think it might then be fine where it is. Exponential degradation isn't enough and is still essentially zero since below 45 m is almost no damage and above 45 is still less than full.

#26 Carrioncrows

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Posted 30 June 2017 - 08:41 PM

I'll take 15 pin point, even if it means we have to use Gauss mechanics.

otherwise just meh.

#27 Y E O N N E

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Posted 30 June 2017 - 08:47 PM

View PostCarrioncrows, on 30 June 2017 - 08:41 PM, said:

I'll take 15 pin point, even if it means we have to use Gauss mechanics.

otherwise just meh.


I'd actually enjoy it quite a lot if it used Gauss mechanics.

#28 Carrioncrows

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Posted 30 June 2017 - 08:51 PM

View PostYeonne Greene, on 30 June 2017 - 08:47 PM, said:


I'd actually enjoy it quite a lot if it used Gauss mechanics.


Exactly.

I am ok with skill based mechanics instead of point and click. Better skill better rewards, but that means the weapon has to be worthwhile.

#29 MustrumRidcully

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Posted 01 July 2017 - 01:04 AM

No Gauss Mechanic, please. I hate that.

If PGI doesn't want to raise the pinpoint damage further, why not increase the arc damage? It's obviously never as good as "real" single target damage, but it will still help in weakening the enemy overall. If you go for an open side torso, you also get some damage to the CT, and if the enemy ends up having an LFE or Clan XL, you won't regret having dealt some damage there.

#30 Y E O N N E

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Posted 01 July 2017 - 01:15 AM

If they want to give me 13 PPFLD and give me 5 splash, I won't say no.

#31 Mike Barnes

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Posted 01 July 2017 - 02:05 AM

View PostCarrioncrows, on 30 June 2017 - 08:41 PM, said:

I'll take 15 pin point, even if it means we have to use Gauss mechanics.

otherwise just meh.


Yeah, I want PPC Capacitors, hold the charge for more damage/heat. And while we are at it, how about IJJs XXLEs Composite structure, and blue shields.

On a more serious note, I like the 13 pp and 1 each side splash, the Gauss PPC crap I've tried with it, really feels the oomph, and especially with the insanity of HGauss/HPPC the new insanity that is (Fire the PPCs right before you let go of the gauss button, much easier with the gauss charge nodes, but doable without) That's 76 ppfld plus 4 SPLASH WOOHOO on a Slepnir, which is currently the only mech that can do dual both, but the annihilator will be able to as well, and it launches patch day. So monster kill boat is going to be behind a paywall 'til novemberish PGI please get on that A cyclops highlander or banshee variant that can boat ballistics in both side torsos please. Atlases and king crabs just don't make lore sense for this. KKthnx bye.

#32 phoboskomboa

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Posted 01 July 2017 - 02:53 PM

In a very heavily quirked Awesome 8Q (-10% ppc heat & -10% energy heat), they perform fairly well. I've gotten over 650 dmg in the last three PTS games with a loadout of 4 of them. I think they need to drop the heat to that mech's level, and do something to balance out the quirked mechs.

Keep in mind, that in this mech their base heat is -20%, which is 14.5-2.9=11.6

And this puts them about on par with how I was doing in my dual UAC-20 Catapult K-2.

Edited by phoboskomboa, 01 July 2017 - 03:02 PM.


#33 Reno Blade

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Posted 02 July 2017 - 01:51 AM

if you have not seen it yet, we've got new base values on PTS.
HPPCs now do 13+1+1 with a cLRM minimum range ramp up damage below 90m.

now if it would do 13.5 or 14 heat, I would feel better to use it.

#34 MustrumRidcully

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Posted 02 July 2017 - 03:07 AM

I guess we won't see more pinpoint damage for the Heavy PPC now, so I if it still needs help, I'd make it cooler. Good heat efficiency will make it more viable without any concerns for TTK, for example.

#35 The Basilisk

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Posted 02 July 2017 - 03:22 AM

View PostReno Blade, on 29 June 2017 - 02:24 AM, said:

Hi all,

Just a quick poll if you would rather buff splash, heat, velocity or cooldown.
Current HPPC: 12dmg + 3 splash (1.5 / 1.5), 14.5heat, 4s cooldown, 1200m/s velocity.

Keep in mind the balance to all other PPCs.

Options:
  • 10% less heat = 13.05 heat
  • 15% less heat =12.325 heat
  • 20% less heat, but 10% less velocity = 11.6 heat, 1080m/s velocity
  • 25% less heat, but no more splash = 10.875 heat, 12dmg + 0 splash
  • 1 more direct damage and 1 more splash = 13 dmg + 4 splash (2.0/2.0)
  • 2 more direct damage, but 1 less splash = 14 dmg + 2 splash (1.0/1.0)
  • 2 more direct damage, but 1.5 more heat = 14 dmg + 3 splash (1.5/1.5), 16 heat
  • 3 more direct damage, no splash, but 1.5 more heat and 10% less velocity = 15dmg +0 splash, 16 heat, 4s cd, 1080m/s velocity
  • 3 more direct damage, no splash, but 2.5 more heat and 50% more cooldown = 15dmg +0 splash, 17 heat, 6s cd
  • No change
Edit:
My take on energy is much more radical, so just for reference what I would do, check this table and my signature.
Spoiler



Could you maybe add the option more projectile speed ?
I think the HPPC should be distinguished from PPC, L-PPC and ER-PPC as well as from C-ER-PPC.
12 direct and 3 splash would be fine if I get an additional advantage from the harsh crit and weigth tradeoff.
Increase Projectile speed to 2000 m/s and make the HPPC the ultimate pair to Gauss.
This also would underline the IS approach to the weapon.....brute force. Posted Image

Edited by The Basilisk, 02 July 2017 - 03:23 AM.


#36 MW Waldorf Statler

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Posted 02 July 2017 - 05:58 AM

all PPCs have the same problem ...Hitreg , more a one firing (Chain or Alpha)=Dice Roll of Hit

#37 davoodoo

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Posted 02 July 2017 - 10:52 AM

10 tons.
43% more than ppc
66.67% more than 2 lppc or 1 snub.

why shouldnt it do 50% more dmg??

Edited by davoodoo, 02 July 2017 - 10:54 AM.


#38 LordNothing

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Posted 02 July 2017 - 11:32 AM

i think 13 is a good number for the current heat. but give it 3 points of splash.

alternatively 14 points damage, 7 points splash, and 16 heat.

Edited by LordNothing, 02 July 2017 - 11:35 AM.


#39 NiuqOteen

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Posted 02 July 2017 - 01:05 PM

Feels like it is too hot or to heavy.

I know this isnt that helpful but what if you could mount a heatsink or two directly into the weapon as you do with engines, would help justify its crit slots.

#40 Gas Guzzler

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Posted 03 July 2017 - 10:23 AM

Where is the option for current heat and 15 direct damage without changing velocity or c/d?

Edited by Gas Guzzler, 03 July 2017 - 10:23 AM.






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