- The weapon system is extremely punishing and frustrating to use.
- Severely hurts situational decisions
- Has too many inconsistencies with its use
- Charge bar feels clunky
I found myself WANTING to utilize and be aware of the jam-bar, but it was extremely frustrating to do. I spool up my weapon and already eat 1/4 into my jam-bar. If I decide the opportunity is gone for the shot and let go of the trigger I have to restart the spooling duration and it might already have build-up on the jam-bar. So making split second decisions is EXTREMELY punishing. You can't adapt to the battlefield situations as they develop.
We dive deeper. Whilst firing on a mech and building up the jam-bar, I might decide that I am done firing and let go of the trigger. But then something changes in the next second and I need to fire again. Now I have a nearly full bar that will be entirely full by the time the weapon is spooled up again.
This process has happened time and time again for me. Every match I found myself in situations where I was getting EXTREMELY frustrated with the system. It forced me to miss opportunities and made it impossible to react properly at times. You spool up and the mech goes behind cover? now you have jam-bar build up. Oh, 1s later another mech comes into sight? now you're already at a disadvantage.
The weapon itself, its stats, feel balanced. It's difficult to use and deal good damage with despite it's good DPS. This is due to my earlier statement that it requires you to stare and the velocity makes it a challenge to lead and hold your damage on-target. It feels like the stats support the weapon being balance with absolute ZERO jam or spool bar mechanic. But I can see that getting out of hand quick.
SUGGESTIONS:
- Remove the jam-bar build up from spooling entirely.
- Add an initial charge-up spooling mechanic that is identical to gauss rifles. Instead of "holding the charge" like a gauss rifle, it would begin firing.
- Remove any need to spool (charge) the RAC if there is ANY build up on the jam-bar. Spooling up (charging) would only be required if the weapon is idle with zero jam-bar.
I completely and honestly think this change would NOT break RAC, but rather be a minor enough change to improve its effective use as well as the enjoyment of using RAC.
Chris mentioned that this spool jam-bar build up was added to prevent abuse. What it ended up doing was make the weapon extremely ineffective to play. The charge mechanic of the gauss rifles would avoid this abuse as well, while not punishing people who are currently engaged.
Please consider this suggestion for the RAC mechanics.
P.S. What I found to be the most effective way to use a RAC is to never let go of the trigger so long as you have any chance of shooting something. Build the jam-bar until it jams. That way you've pushed to weapon to its limit and the jam-bar will recharge while it's jammed. You needed to wait until it recharged anyway to resume effective fire. It just feels silly that THAT is the most effective way to play them.
Reddit thread:
https://www.reddit.c...alk_about_racs/
Edited by Solahma, 29 June 2017 - 08:10 AM.