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Stealth Armor Replaces Light Engine Slots
Started by KrEniM MinErK, Jun 29 2017 10:17 AM
4 replies to this topic
#1
Posted 29 June 2017 - 10:17 AM
First added 2 Light Gauss to RT of the CP-11-P, then added the Light Engine and switched to Stealth Armor
#2
Posted 29 June 2017 - 10:23 AM
KrEniM MinErK, on 29 June 2017 - 10:17 AM, said:
First added 2 Light Gauss to RT of the CP-11-P, then added the Light Engine and switched to Stealth Armor
Intteresting, you shouldn't be able to run that build, as LFE and Stealth armour should chew up 4 crits in each ST....
#3
Posted 29 June 2017 - 10:52 AM
its a structure error.. when you put the weapons in first using up all the slots then change the armor type it does this little overlap you see. but from what i've seen the code flags the build invalid with a structure error as indicated by the red triangle above the right torso location.. It wont let you save this build under normal cirumstance even though you've managed to cause the overlap..
#4
Posted 29 June 2017 - 01:18 PM
Yup and as such that red warning triangle will not let you launch.
Is stealth armor supposed to be non dynamic? As it is now it takes up 2 slots in each limb and 2 in each side torso...
Worthless on most of my ecm mechs.
Is stealth armor supposed to be non dynamic? As it is now it takes up 2 slots in each limb and 2 in each side torso...
Worthless on most of my ecm mechs.
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