For the sake of this discussion I'm going to assume several things:
- We will only be comparing between ACs and RACs. This is due to the unpredictable nature of UAC Jam Chances.
- We will assume that the RAC either Jams immediately after filling the bar, or the pilot stops firing at that point to cooldown to full.
So, with that said lets get to it. For the RAC/2 and the RAC/5 the Jam Bar takes 5 seconds to fill up. It then takes 10 seconds for the bar to fully dissipate and 10 seconds for a Jam to fully clear. In addition, about 1-1.25 seconds (hard to get a rouch estimate, but using recording and video editing software I think I've narrowed it to about 1.05 seconds which is the number I'll be using for calculations) are used to spin up the barrel from a rested state. This happens regardless of the amount of the Bar filled.
So, lets look at this in a 15 second window and compare the RACs to the normal ACs:
Class 2 Autocannons
RAC/2: 1.05 seconds spin up -> 3.95 seconds spent firing for 4 dps -> 10 second CD/Jam
AC/2: 15 seconds firing for 2.78 dps
Class 5 Autocannons
RAC/5: 1.05 seconds spin up -> 3.95 seconds spent firing for 9.6 dps -> 10 second CD/Jam
AC/5: 15 seconds firing for 3.01 dps
So, over this 15 second period the RACs are only firing for 3.95 seconds. That is only 26.3% of the total time period, and thus to get the actual dps of a RAC weapon you need to multiply them by .263. So, the actual sustained dps of RAC weapons, as compared to their normal AC counterparts is as follows:
RAC/2: 1.052
AC/2: 2.78
RAC/5: 2.548
AC/5: 3.01
Do those look like usable weapons to you?
Edited by WhyHelloDer, 29 June 2017 - 03:12 PM.