Jump to content

Racs As They Currently Are Will Not Be A Useful Weapon System.


6 replies to this topic

#1 WhyHelloDer

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 25 posts

Posted 29 June 2017 - 03:07 PM

Right what it says on the tin. Rotary Autocannons, as implemented will not be a suitable alternative to normal autocannons in either a burst fire (which apparently is what UACs are for???) or a sustained damage output capacity.

For the sake of this discussion I'm going to assume several things:
  • We will only be comparing between ACs and RACs. This is due to the unpredictable nature of UAC Jam Chances.
  • We will assume that the RAC either Jams immediately after filling the bar, or the pilot stops firing at that point to cooldown to full.

So, with that said lets get to it. For the RAC/2 and the RAC/5 the Jam Bar takes 5 seconds to fill up. It then takes 10 seconds for the bar to fully dissipate and 10 seconds for a Jam to fully clear. In addition, about 1-1.25 seconds (hard to get a rouch estimate, but using recording and video editing software I think I've narrowed it to about 1.05 seconds which is the number I'll be using for calculations) are used to spin up the barrel from a rested state. This happens regardless of the amount of the Bar filled.

So, lets look at this in a 15 second window and compare the RACs to the normal ACs:

Class 2 Autocannons

RAC/2: 1.05 seconds spin up -> 3.95 seconds spent firing for 4 dps -> 10 second CD/Jam

AC/2: 15 seconds firing for 2.78 dps



Class 5 Autocannons

RAC/5: 1.05 seconds spin up -> 3.95 seconds spent firing for 9.6 dps -> 10 second CD/Jam

AC/5: 15 seconds firing for 3.01 dps


So, over this 15 second period the RACs are only firing for 3.95 seconds. That is only 26.3% of the total time period, and thus to get the actual dps of a RAC weapon you need to multiply them by .263. So, the actual sustained dps of RAC weapons, as compared to their normal AC counterparts is as follows:

RAC/2: 1.052
AC/2: 2.78
RAC/5: 2.548
AC/5: 3.01

Do those look like usable weapons to you?

Edited by WhyHelloDer, 29 June 2017 - 03:12 PM.


#2 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,100 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 29 June 2017 - 03:10 PM

Honestly, no.

It does seem that they need damage boost.

Tonnage wise, the RAC2 should have around 3.01 DPS.

UAC5 at 9 tons on average jams at 6.66666667 double-shots, and would have dealt 66.66666666666667 dame before jam. That means player have suffered 11.06666666666667 + 6.00s of jam time, thus the real DPS is 3.906249999999998.

RAC2, at 8 tons should at least have 3.472222222222221 DPS effective.

RAC5, at 10 tons, should have 4.340277777777776 DPS effective.

Based on your calculations, RAC's burst damage should be as follows:

RAC2: 13.18565400843881 DPS for 3.95s.

RAC5: 16.48206751054852 DPS for 3.95s.

Either up the damage, or up the meter.

Edited by The6thMessenger, 29 June 2017 - 03:22 PM.


#3 Baeolophus

    Member

  • Pip
  • 19 posts

Posted 29 June 2017 - 03:13 PM

Yeah, the jam bar fills too fast if you ask me. Other than that the RAC/5 isn't too bad, though, imo.

The RAC/2 though I'm really struggling to see a good use for. I'm also a little disappointed that both RACs are just the same weapon except that one deals more damage; I was sorta expecting them to be differentiated by fire rate and shell size more. Maybe make the RAC/5 into more of a thump-thump-thump than a ratatatatat, and have the jam bar for the RAC/2 fill far slower, and see how that feels? Just a thought.

#4 Deathpig

    Member

  • PipPip
  • The Clan Cat
  • The Clan Cat
  • 30 posts

Posted 29 June 2017 - 03:14 PM

I don't know the timings off my head, but they shouldn't be jammed longer than UACs. In TT, RACs can be unjammed but UACs can't-- this should translate into a shorter jam time for the RACs.

The jam meter shouldn't start until the weapon is actually dealing damage. That also just feels lame.

#5 WhyHelloDer

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 25 posts

Posted 29 June 2017 - 03:16 PM

Oh, and I forgot to mention in the post. But from what I can tell ballistic cooldown quirks and skills currently do not impact Rac weaponry in anyway(from what I can tell), so by using those ACs and UACs get an even greater boost in dps comparatively.

Edited by WhyHelloDer, 29 June 2017 - 03:17 PM.


#6 Kaptain

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,284 posts
  • LocationNorth America

Posted 29 June 2017 - 03:32 PM

I have only tried running a pair of 5s on my mauler and a single on my centurion but the experience did feel very underwhelming. Thank you for the explanation.

#7 NotGiggity32

    Member

  • Pip
  • Wrath
  • Wrath
  • 16 posts

Posted 29 June 2017 - 03:33 PM

I found the RACs to be pretty useless they make people back up, but in a brawl you get trashed by the other new weapons really fast.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users