Essentially the weapon spends 1 second spooling up, fires for 4 seconds, and then your jam bar turns red and the PAC5 has a chance of jamming every time it fires an additional shot while its red.
For some dumb reason spooling up increases the jam bar (why PGI the guns not firing). And then it seems to take 10 seconds for a red jam bar to completely go back down to 0.
So if you fire an PAC5 responsibly, with no jam chance, you get 1 second spool up and 4 seconds of firing. And then 10 seconds of waiting for the jam bar to go back down to 0.
A 9.6 dps x 4 seconds of firing = 38.4 damage divided by 15 seconds (1 spool up, 4 seconds firing, and 10 seconds to clear the jam bar) that comes out to a pathetic 2.56 dps. Thats less dps than an AC5.
So basically the PAC5 is only worth it if you fire it well into the red and risk it jamming. If you stop firing short of that youll do less dps than an AC5. There is absolutely no point in trying to fire it responsibly and manage the jam bar, which is sad...
So how can we make the PAC better? heres two ideas:
1) reduce spool time and/or make spooling up not increase the jam bar. Although I suspect the reason why spooling up increases the jam bar is to prevent you from prespooling the weapon. But would prespooling really be that overpowered? Apparently PGI thinks so... but im not so sure.
2) increase the duration the weapon can fire without jamming, but then increase the jam rate to compensate (or make it automatically jam at the end of the bar). So youd be able to fire the weapon longer with no chance of jamming, but if it does go into the red then youll have a higher chance of jamming. that would reward you more for managing the jam bar which is how it should work.
Edited by Khobai, 29 June 2017 - 06:55 PM.