New PTS changes as of 1 PM PDT Friday, June 30th
Ballistic
- UAC/10
- Fixed ammo tuning to appropriate amount, 40 shots per ton, 20 per half ton
- Heat reduced to 3 (from 4)
- UAC/20
- Fixed Ammo tuning to appropriate amount, 21 shots per ton, 9 per half ton
- Heat reduced to 6 (from 7)
- RAC 2
- Increased damage up to 0.7 (from 0.5)
- Reduced Spin up time to .75 seconds (from 1 second)
- Increased velocity to 1500 (from 1150)
- RAC 5
- Increased damage up to 1.35 (from 1.2)
- Reduced Spin up time to 1 second (from 1.25 seconds)
- Increased velocity to 1025 (from 950)
- Increased ammo to 150 shots per ton, 75 per half ton (from 130 and 65 respectively)
- Light Machine Gun (Both Clan / IS)
- Damage increased to 0.07 (from 0.06)
- Crit Multiplier increased to 13(from 9)
- Heavy MachineGun (Both Clan / IS)
- Damage reduced to 0.14 (from 0.15)
- Crit Multiplier reduced to 6 (from 9)
- Light Gauss
- Increased velocity to 2200 (from 2000
- Decreased Cooldown to 3.75 (from 5)
- Heavy Gauss
- Increased velocity to 1500 (from 1000)
Energy
- Light PPC
- Increased the minimum heat penalty trigger to 4 (from 3)
- Component Health reduced to 5 (from 7.5)
- Heavy PPC
- Projectile damage increased to 13 (from 12)
- Arcing Damage decreased to 1 (from 1.5)
- Minimum range now represented by an exponential damage drop off similar to Clan LRMs.
- Heavy Small Laser
- Duration decreased to 1.2
- Cooldown Increased to 3.9
- Heavy Medium Laser
- Duration Decreased to 1.45
- Cooldown Increased to 5.15
- Heavy Large Laser
- Duration Decreased to 1.55
Missiles
*Special Note*
First round PTS feedback alerted us to a current bug on PTS in which the Artemis Mech upgrade is unintentionally boosting MRM, ATM, and Rocket Launcher spread attributes. This will be fixed for the final feature release, but it still remains within this current PTS. It is advised that anyone wishing to test the new Missile weapon systems on PTS to take the Artemis Guidance Mech upgrade to test currently intended spread test values.
- MRM 10
- Velocity increased to 400 (from 350)
- MRM 20
- Velocity increased to 400 (from 350)
- Component Health increased to 10 (from 7.5)
- MRM 30
- Velocity increased to 400 (from 350)
- Component Health increased to 12.5 (from 7.5)
- MRM 14
- Velocity increased to 400 (from 350)
- Component Health increased to 15 (from 7.5)
- ATM 3
- Minimum Range reduced to 120 meters (from 180)
- ATM 6
- Minimum Range reduced to 120 meters (from 180)
- Component health increased to 5 (from 3.5)
- ATM 9
- Minimum Range reduced to 120 meters (from 180)
- Component health increased to 7.5 (from 3.5)
- ATM 12
- Minimum Range reduced to 120 meters (from 180)
- Component health increased to 10 (from 3.5)
- Rocket Launcher 10
- Spread increased to 6.2
- Heat Penalty value increased to 3.5 (from 1.75)
- Heat Penalty Trigger reduced to 3 (From 5)
- Rocket Launcher 15
- Spread increased to 6.2
- Heat Penalty value increased to 3.5 (from 1.75)
- Heat Penalty Trigger reduced to 2 (From 5)
- Rocket Launcher 20
- Spread increased to 6.2
- Heat Penalty value increased to 3.5 (from 1.75)
- Heat Penalty Trigger reduced to 2 (From 5)
Equipment:
- Laser Anti Missile System (Both Clan / IS)
- Heat reduced to 3.5 (from 4)
Please note that these values still remain test values and may change by final release.