Monkey Lover, on 30 June 2017 - 06:20 PM, said:
Ghost heat isn't screwed on RACs, it's screwed on all weapons.
Prosperity Park, on 28 June 2017 - 02:36 PM, said:
Koniving, on 30 June 2017 - 06:06 PM, said:
Now the feature is being intrusive on weapon systems so perhaps they will fix it. Or revamp ghost heat entirely (2.0 wasn't a terrible concept but it needed work).
Desynched ACs or firing more than 6 lasers too close together will also cause the issue.
The main thing was to prevent this.
Unfortunately, this is EXACTLY what RACs do when they fire and if they get out of sync, ghost heat. In fact it triggers regardless of being synced.
One RAC firing by itself is just fine, it never listens for ghost heat.
Two RACs firing and it goes "2 linked weapons are firing. If they fire again within 0.5 seconds, I must punish them." As it happens, every 0.5 seconds the RACs (regardless of type) fire 4 shots. So. You have fired, according to ghost heat's listener, "8 RACs" per half second.
8 becomes 16, 16 becomes 32, etc... because it never resets until you let go of the trigger.
If you fire 2 PPCs and then 2 PPCs 0.3 seconds later, and then 2 PPCs 0.4 seconds later, you've technically fired 6 PPCs at once according to ghost heat and are punished as such.
("Of it coming out" refers to when Ghost Heat was first introduced to MWO.)
Edited by Koniving, 30 June 2017 - 07:34 PM.