Rocket Launchers. Issues And Cure For Them.
#1
Posted 01 July 2017 - 08:45 AM
#2
Posted 01 July 2017 - 10:23 AM
And ARCHER moving at 30 kph is not very viable build.
Also you can fire LRMS on static target as far as 900m
and probably generators will not run away.
Edited by P10k56, 01 July 2017 - 10:24 AM.
#3
Posted 01 July 2017 - 10:36 AM
Rockets now spread like lrms and have ghost heat shutting you down. They are at the point I don't think I will ever use them because of the spread. Last night brawling with them I wasn't to happy.
#4
Posted 01 July 2017 - 10:48 AM
#5
Posted 01 July 2017 - 10:54 AM
#6
Posted 01 July 2017 - 11:38 AM
Here are the specifics:
Map: HPG Manifold
Mech: Archer ARC-5W
Target: Timber Wolf TBR-PRIME (?)
Armament: 8x Rocket Pod 20 (35 dmg each)
1x Rocket Pod 15 (26.25 dmg)
Total FP: 306.25
Range: 50m approx. (essentially point-blank)
Quirks: 5% spread reduction
Experiment: Target immobile facing Archer at approximately 50 metres
Archer fired all ordnance under shutdown override
Result: No rockets were seen to miss TBR-PRIME chassis
177 damage was recorded of potential 306.25 damage
TBR-PRIME destroyed by rocket munitions
ARC-5W destroyed by thermal damage
As you can see, the firepower required to destroy a 75-ton Clan mech is in the region of 170-185 points. This can only be supplied by using a considerable number of rocket launchers (approximately 5 launchers of 20) which each are one-shot systems and take up an entire missile hardpoint.
I've tried to get better or at least similar results in the Testing Grounds, but hit registration appears to be getting lost somewhere - for example, a full salvo with this armament into the back of the TG Awesome at 50m results in a cherry-red CT and loads of splash damage, but no kill. That experiment was performed four times, each with the same result.
In all cases, I've rarely seen rockets miss and certainly not enough to warrant a 42.2% miss percentage. I've considered excess damage, but when this can't kill an 80-ton mech from behind in spite of taking out a 75-tonner in a frontal attack... well.
Am I missing something?
Edited by renegade666, 01 July 2017 - 11:39 AM.
#7
Posted 01 July 2017 - 11:39 AM
Dubinsky, on 01 July 2017 - 10:48 AM, said:
Sneaky and stabby.
Probably will kill locust from behind if your luck is +9.
But if not you are dead....
cos killing something with one MRM10 specially something which run i circles 120+ kph.
#8
Posted 01 July 2017 - 12:00 PM
#9
Posted 01 July 2017 - 12:00 PM
Edited by Cato Zilks, 01 July 2017 - 12:01 PM.
#10
Posted 01 July 2017 - 12:00 PM
Used override and open bay doors.
It actually kill it doing 88 damage but my mech live for 3 sec before exploding.
Nice suicide bomber build.
#11
Posted 01 July 2017 - 12:13 PM
As for the 88 damage, did most of the rockets hit the Dragon? If so, that would point to waste damage rather than hit reg being the culprit in my own tests. But again, that Awesome will not fall (shakes a fist).
#12
Posted 01 July 2017 - 12:17 PM
Lying there hopelessly for 10 sec,
On Turmeline test it is not enough to kill Atlas but will kill catapult.
#13
Posted 01 July 2017 - 12:26 PM
Even so, if the thing survives it can go on to cap points and such - 84.4kph with a tweaked 340 engine would make a decent (if slow) capper.
#14
Posted 01 July 2017 - 12:28 PM
These 50m ct cored screen shots don't happen to people in real life. What happens more often is shots from 100m+ at a moving target . At this range they spread like crazy.
Edited by Monkey Lover, 01 July 2017 - 12:28 PM.
#15
Posted 01 July 2017 - 12:29 PM
1 salvo will strip frontal armor of katapult but not kill it.
#16
Posted 01 July 2017 - 12:35 PM
Just 2 glaring faults:
1) The MAD IIC was shut down, which makes the following even more annoying
2) The splattery did NOT open its CT
If the IIC had been mobile, I doubt the rockets would have had that much impact. And they should have had more impact, but didn't. Oh, well.
MRMs definitely seem to be the best of the new missile systems, it's lucky for clan mechs that they're unguided!
I plan on checking out the Clan ATMs tomorrow... word is they're not great against AMS, but we'll see. <o
#17
Posted 01 July 2017 - 12:36 PM
#18
Posted 01 July 2017 - 02:12 PM
[color=#959595]Map: HPG Manifold[/color]
[color=#959595]Mech: Archer ARC-5W[/color]
[color=#959595]Target: Timber Wolf TBR-PRIME (?)[/color]
[color=#959595]Armament: 8x Rocket Pod 20 (35 dmg each)[/color]
[color=#959595]1x Rocket Pod 15 (26.25 dmg)[/color]
[color=#959595]Total FP: 306.25[/color]
[color=#959595]Range: 50m approx. (essentially point-blank)[/color]
file:///C:/Users/Eugene/Saved%20Games/MWO%20PublicTest/ScreenShots/MWO%2007.02.2017-00.54.17.jpg
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