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Atms Are Targeting Legs


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#1 Ruar

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Posted 01 July 2017 - 11:34 AM

Watching several fights against mechs with ATMs and there is a noticeable trend for the ATMs to hit legs. I'm not sure exactly what part of the mech they are targeting but it's causing a lot of leg damage. The last match I was in my MAD-5D was getting hit by a Hunchback with TAG and 4x ATM6, both legs went orange in two volleys while my CT was still yellow.

Chris, I think you need to take a look at where ATMs are lining up.

Edited by Ruar, 01 July 2017 - 12:36 PM.


#2 Vlad Striker

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Posted 01 July 2017 - 11:35 AM

Agreed! The focus point is heaps somehow not chest.

#3 Ruar

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Posted 01 July 2017 - 12:37 PM

Made an edit. Pretty much confirmed they are hitting legs more than torso.

#4 Legato Bluesummers

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Posted 01 July 2017 - 01:15 PM

It could be because they don't go as high as LRMs.

#5 davoodoo

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Posted 01 July 2017 - 01:20 PM

View PostLegato Bluesummers, on 01 July 2017 - 01:15 PM, said:

It could be because they don't go as high as LRMs.

Neither do streaks yet they actually hit torso.

Problem is weird arc they travel at.

Edited by davoodoo, 01 July 2017 - 01:20 PM.


#6 phoboskomboa

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Posted 01 July 2017 - 01:22 PM

Against a stationary target, they hit the CT. They fly high and arc down right before they hit. If you're moving, they'll hit you a little later, and they'll have arced downwards some. This affects fast mechs with long legs the most.

#7 Ruar

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Posted 01 July 2017 - 01:28 PM

View Postphoboskomboa, on 01 July 2017 - 01:22 PM, said:

Against a stationary target, they hit the CT. They fly high and arc down right before they hit. If you're moving, they'll hit you a little later, and they'll have arced downwards some. This affects fast mechs with long legs the most.


I have been playing a Marauder and Quickdraw so they aren't fast. And watched it happen on a locust and cicada. I don't think speed or size matters

#8 davoodoo

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Posted 01 July 2017 - 01:30 PM

View Postphoboskomboa, on 01 July 2017 - 01:22 PM, said:

Against a stationary target, they hit the CT. They fly high and arc down right before they hit. If you're moving, they'll hit you a little later, and they'll have arced downwards some. This affects fast mechs with long legs the most.

Try in testing grounds.

Forest colony.
commando 270m, kneecapped
cicada 540m, kneecapped
hunchback 270m, kneecapped

Ill give you that ct was red when they lost 2nd leg.

Oh and they hit ct just fine if you fire from elevation.

Edited by davoodoo, 01 July 2017 - 01:37 PM.


#9 CK16

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Posted 01 July 2017 - 01:55 PM

Can we please not make these spread over like streaks or LRM's? Hint: ATM's get erased by AMS is an understatement.

#10 phoboskomboa

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Posted 01 July 2017 - 02:08 PM

I could be wrong about that. I haven't tested them THAT much. I was just commenting on a trend I noticed.

#11 Nesutizale

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Posted 01 July 2017 - 02:13 PM

Noticed it too that ATMs seam to hit legs a bit more then other missiles on testing grounds but didn't noticed it in actual games.

#12 Ruar

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Posted 01 July 2017 - 02:58 PM

View PostCK16, on 01 July 2017 - 01:55 PM, said:

Can we please not make these spread over like streaks or LRM's? Hint: ATM's get erased by AMS is an understatement.


I have AMS on my mechs and I didn't notice a significant reduction in ATMs coming at me. I've actually been wondering if the AMS is even engaging them and plan to pay extra attention next time.

#13 Rusharn

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Posted 03 July 2017 - 12:24 PM

What seems to be happening is the ATM's dive just before impact. With the spread this causes several missiles to hit the hip area. Depending on the lay out of the mech this causes the missiles to hit the top of the leg where it joins the hip section, causing a leg hit.

#14 Andi Nagasia

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Posted 03 July 2017 - 01:13 PM

its a Homing Missile Thing(ATMs and LRMs) its live with LRMs right now,

the missiles start out on a higher arch and dive to the target,
so if the target is moving at good speed the missiles will try to curve up if they may miss,
so they end up catching your mechs legs, which is why smaller LRM Launchers seem to take out Light Legs easier,
its how they fly and Arch in the air, its not a Feature of the System but a side effect of it,

much like if you behind a Hill and get locked and duck down as the missiles are flying at you,
but they lose lock and end up swooping down and sliding just above the ground, same thing,

#15 Ruar

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Posted 03 July 2017 - 01:22 PM

View PostAndi Nagasia, on 03 July 2017 - 01:13 PM, said:

its a Homing Missile Thing(ATMs and LRMs) its live with LRMs right now,

the missiles start out on a higher arch and dive to the target,
so if the target is moving at good speed the missiles will try to curve up if they may miss,
so they end up catching your mechs legs, which is why smaller LRM Launchers seem to take out Light Legs easier,
its how they fly and Arch in the air, its not a Feature of the System but a side effect of it,

much like if you behind a Hill and get locked and duck down as the missiles are flying at you,
but they lose lock and end up swooping down and sliding just above the ground, same thing,


I've never had a problem with LRMs or SSRMs taking out my legs first. I've already had several matches where ATMs killed my legs. It's not on live, it's not the same old/same old locking concept. It's new and it needs to be fixed before it goes live.

#16 P10k56

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Posted 03 July 2017 - 01:30 PM

They should target cockpitPosted Image

#17 Andi Nagasia

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Posted 03 July 2017 - 01:53 PM

View PostRuar, on 03 July 2017 - 01:22 PM, said:

I've never had a problem with LRMs or SSRMs taking out my legs first. I've already had several matches where ATMs killed my legs. It's not on live, it's not the same old/same old locking concept. It's new and it needs to be fixed before it goes live.

well its really not new at all, i used to Run 6LRM5 MDD to take out fast moving lights,
as their Speed would Guarantee leg hits, and could hose them down as they ran past,

#18 davoodoo

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Posted 03 July 2017 - 01:54 PM

View PostAndi Nagasia, on 03 July 2017 - 01:13 PM, said:

its a Homing Missile Thing(ATMs and LRMs) its live with LRMs right now,

the missiles start out on a higher arch and dive to the target,
so if the target is moving at good speed the missiles will try to curve up if they may miss,
so they end up catching your mechs legs, which is why smaller LRM Launchers seem to take out Light Legs easier,
its how they fly and Arch in the air, its not a Feature of the System but a side effect of it,

much like if you behind a Hill and get locked and duck down as the missiles are flying at you,
but they lose lock and end up swooping down and sliding just above the ground, same thing,

Im yet to kill enemy with nothing but atm without destroying at least one of its legs, doesnt matter if stationary or 150kph.
Unless i was firing from elevation then legs are barely scratched.

Edited by davoodoo, 03 July 2017 - 01:54 PM.


#19 Andi Nagasia

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Posted 03 July 2017 - 01:58 PM

View Postdavoodoo, on 03 July 2017 - 01:54 PM, said:

Im yet to kill enemy with nothing but atm without destroying at least one of its legs, doesnt matter if stationary or 150kph.
Unless i was firing from elevation then legs are barely scratched.

ive had some mechs get legged, but not nearly as much as you've stated,
perhaps i need to test ATMs more vs lights and Fast Mediums,

it could also do with their spread being so much(4.2-5.2) as larger spread leads to more leg hits on faster targets,
(tests i ran weeks ago with LRMs not really with ATMs, but as they have the same spread i would assume the same Apply)

#20 Monkey Lover

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Posted 03 July 2017 - 02:01 PM



On this bnc build all the armor was equal something like 64 on ct,sides,arms and lets. You can see it mostly hitting the ct no matter how long of range it is.

If its hitting other places it due to movement as its targeting ct.



Thank to Goathill for helping me test.





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