Posted 03 July 2017 - 09:37 AM
Gauss ppc combos are not the problem.
Never has been.
Ppl basically want potent weapons on the one hand but also want to be able to just wander about taking hit after hit. They want to be able to play while chatting to mommy on the phone, half drunk, half asleep.
What kills ppl isnt gauss and or ppc. Its the bad playstyle of most ppl I see in pug games.
Granted, I could play group cue and numeours ppl invited me to play in a team etc. which naturally happens when somebody played for such a long time.
I dont like that though as the constant talking distracts me. I play differently when theres always somebody talking. I cant blend it out very effectively. Im best when I dont use my brain but play by instinkt, relying on intrinsic knowledge and experience, rather than specifically focusing.
I might play in a team that minimizes communication to one guy or girl calling the shots as to where the lances move. The general strat and also spontaneous maneuvers or tactics. But thsi constant talking simply distracts me. Its fun and I actually talk a lot when theres cool ppl.
But it hampers my ingame skills.
That said, I do realize that pug games are kinda low skill games. No matter if tier 1 or 10.
That is the problem though.
Puggers are insanely vulnerable to basically any weapon because they mostly completly ignore terrain and mostly blindly nascar.
Even in tier one I see 1 - 4 ppl silhouetting eg on frozen city, tourmaline, hpg and many other maps.
If you can be reasonable sure that half the enemy team or the entire enemy team is right ahead of that ridge or hill, then silhouetting will get you killed or crippled in nanoseconds.
The majority of players I see in pug games dont understand that concept. Allow almost all mechs of the other team to unload on you and you are done for.
If you base your criticism concerning gauss and or ppc alphas on games you experience as a pugger, than you do what most other ppl did in the past in mwo. They basically complain about not really understanding more basic or advanced combat dynamics. Movement, terrain, silhouetting, how to play vs a sniper heavy or lrm heavy or brawl heavy team.
The average pug team (lets say somebody is calling the shots even like great general Kendrick haha....love the guy, so funny, but thats off topic) meets and greets the enemy. Not much intel, no real scouting, no taking into account where you are and which terrain is best suited vs the mechs and weapons ppl use.
The average pug team doesnt really care about all that. And thats understandable. Most ppl just wanne jump in and play a few rounds.
Mwo is much more complex though.
Uavs cripple pug teams for instance. one solidly placed uav, specially when theres no real cover or your heavies and assaults are too far away from cover, is more dangerous than 5 kodiak 3s with dakka power materializing 300 meters right above your teams heads.
Ppl dont unerstand that though.
Not even in tier one.
Take all heavy to medium or light mechs that are heavily build around firepower, neglecting survival for speed, agility and heat and firepower. Killing well placed uav will most definitely save at the very least one whole mech that would have outright died or would have been crippled into uselesness.
And yet most ppl ignore uavs.
A well placed uav should even stop you from taking that last half alpha shot to take out a kodiak 3 that still has full weapons.
Killing a well placed uav is way more important.
Most ppl dont unerstand that though.
I play double ppc builds are double gauss/ppc build in the night gyr quite a lot.
They are lethal vs average pug teams.
But are insanely vulnerable vs a team that uses terrain, ecm, intel and simply sends a few skirmishers your way. Or a locust that puts uav over yur head and lrm skirmishers or light brawlers target you and take out your very vulnerable gauss rifles.
Or a team charges your team and you are virtually useless.
Instead I see guys with insanely long face time weapons (eg. clan erLLs) peek at me over and over and I jump snipe and unload alpha after alpha after alpha.
A good player would realize after only one such bad trade that this is not a good idea and immediatly change tactics.
Most ppl dont do that though.
You wanne nerf sniping into the ground.
Using a charge up or limit gauss and ppc to 2 at a time hasnt reduced the effectiveness even one nanometer.
Not even one nanometer.
They are as lethal as before if used as they were intended to be used. As long range suppression weapons. Sniper weapons.
Mechs with high hardpoints additionaly aided by jjs, will always remain deadly in those specific scenarios.
If you go into brawling range vs a 100 % brawling build of a shitload of srms and maybe ac20 or lbx10 - 20 then you will get badly dmged or killed if you wander about in the vicinty of such builds and firepower.
Crying about gauss builds is basically saying 'I dont wanne get dmged or killed vs brawling weapons. Its unfair. They do so much dmg'.
Its all the same.
The only way to reduce the dmg such weapons pose is to completly take them out cause by nature they are pretty damn effective when it comes to range and dishing out instadamage.
On the other hand they are insanely weak vs close range builds or faster, agile targest that swarm around you.
my aim is pretty good. Very good id say. I have pretty nasty reflexes.
Still, good light pilots are incredibly hard to hit with such weapons.
Now, after survival tree you can easily get killed by an srm commando that is better than an average pug player.
Ppl only focus on what such builds can do when played in the scenarios where they shine.
They never see the whole picture.
Taking sniper weapons out and im done with the game.
Brawling is boring for me.
No challenge. Too easy.
A real sniper warfare gets my blood pumping.
Ppl even whine about lrms hahaha. Lrms are by far the weakest weapon in the entire game. And yet even there ppl complain.
Which is pathetic. Just pathetic.