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Huge Ping Discrimation Against High Pingers Using Racs. First Gun In The Game To Not Have Hsr!


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#1 l33tworks

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Posted 02 July 2017 - 04:56 AM

I was wondering why the tracking of RACs just felt so off. I mean in the sense your mechs torso would be facing 12o clock and your Torso mounted racs would still be firing at 9 o clock which is IMPOSSIBLE unless the RAC barrels are made of Jello.

Go to testing grounds. Fire racs and move cursor left and right see how fast they track.

Then Join a live match with the same mech and do the same thing.

They fire when and where you ping says they can fire not when you actually aim them. This is Unlike any other gun in the game and this is what it used to be like in Closed Beta days when everyone moved around and aimed slowly like they are drugged and nobody had HSR. It was ok back then because everyone was afflicted, but It will not fly in todays climate with some people not even experiencing the problem and to others the weapon being completely useless based on their ping.


Dont even know what are PGI thinking making this weapon entirely client side? No wonder some people thought RACS were complete garbage and others didn't. You cant alienate a whole player base with higher pings from being able to feasibly use a weapon type. Its already bad enough having bad hit reg, seeing everything happen late and unable to twist damage away but now not being able even shoot where you aim is too much.

Forget balancing. It cant be done with one group enjoying great use of the weapon and others not being able to hit anything not standing still. If you buff something irrelevant like velocity or damage of racs they will be too good for low pingers but not good enough for high pingers. The server side tracking issue HAS to be addressed, and if it involved having to have to rework the charge up where it fires immediate but very slowly and then speeds up or having the weapon fire like constant clan UACS then they can do that.

Edited by l33tworks, 02 July 2017 - 05:08 AM.


#2 RestosIII

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Posted 03 July 2017 - 07:38 PM

Don't forget the fact that MRMs are broken and always go towards your original firing position, even if you were twisting as you fired, so you can be firing missiles through your back if you're fast.

#3 HGAK47

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Posted 03 July 2017 - 08:08 PM

I have used RAC`s 5 only once or twice so far. I just threw them on an old UAC built Jaegermech and it was a **** fit but I found twin RAC 5's to be interesting. It felt and looked as if I was doing some really nice burst damage. Generally my ping is good.

However I need to do much more testing, already I found what people describe as the ghost heat problem. Shoot one alone or both at the same time and you build heat as expected. Fire the RAC`s out of sync together and the heat skyrockets at an alarmingly broken rate!

I plan to test this thing you mentioned in the original post and will report back with any findings when I get chance.

#4 l33tworks

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Posted 04 July 2017 - 01:53 AM

View PostRestosIII, on 03 July 2017 - 07:38 PM, said:

Don't forget the fact that MRMs are broken and always go towards your original firing position, even if you were twisting as you fired, so you can be firing missiles through your back if you're fast.


Yes but everyone is in the same boat. MRMs fire exactly the same way whether you are in testing ground or in a live match

Now imagine if MRMs only fired like they do now for you, out of your back, but for half of the other MWO players, with high ppeople they tracked perfectly. That's exactly what's happening with Racs!





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