Andi Nagasia, on 02 July 2017 - 08:51 AM, said:
IS-6ML+2LPL= 50Damage Alpha(37.5Energy) could be fired as 6ML Wait 0.5sec(10energy regen) then 2LPL,
C-6ML+2LPL= 59Damage Alpha(49.5Energy) could be fired as 5ML Wait 1sec(20energy regen) then 1ML+2LPL,
its not that you couldnt go over 30Damage, but Heat ramped up when past 30Damage,
10points of damage over was only about 5-10 extra heat, past 15 points though heat went up crazy,
i remember 40point alphas where possible and were used often but players still wanting that high alpha feel,
Alpha builds that were still used were (IS-6ML+2LPL(+7.5heat) & (C-5ML+2LPL(+18.5heat)
I shouldn't have to tell you this, because you were there in the same matches Sader was hosting.
It is precisely the requirement of splitting up the alpha which kills the alpha. If I have to split the alpha, I'm not doing as much damage at once. Because those builds also run hot even when split, my output is low as well as delayed. The result was targets waltzing out into the open and just tanking it to get close enough to use weapons with superior DPS while the high alpha builds were recoiling from heat. It didn't matter whether they stagger-fired or alpha-struck, they were either spitting the damage out too slowly because of the increased burn time or too slowly because of the heat penalty.
It was a push meta, a very hard one.