Ruar, on 03 July 2017 - 09:36 PM, said:
it's a jack of all trades, of course it's going to be weaker. I'm amazed you honestly want ATMs to replace SRMs and LRMs while having the best of both worlds.
It's apparent you truly don't understand the value of range. While there is an argument the ATMs need to have more health due to the lower missile count, the rest of the items you list are all reasonable drawbacks for a weapon with all that range and the ability to do variable damage.
It's apparent you truly don't understand the value of range. While there is an argument the ATMs need to have more health due to the lower missile count, the rest of the items you list are all reasonable drawbacks for a weapon with all that range and the ability to do variable damage.
It's not jack of all trades with minimum range, it's just glorified LRM launchers. ATMs meant to be flexible and meant to be first multi murpose missile weapon. They aren't meant to replace everything, they meant to provide options other missiles can not. And being complete garbage right now the only option left is to keep playing with conventional missiles.
Range means nothing if you can't do reliable damage at that range. Look how ineffective LRMs are past 300-400m, remember how ineffective clan ERLL was with 1,5 burn duration. ATMs can't do long range, they don't have ammo endurance and velocity for that. ATMs can't do short range, because they have minimum. So there is a mid range, and the only midrange weapon that can't act at short range is LRMs, you see where it's going?
And buffing missile health isn't even an argument, that's a necessity.
Edited by AngrySpartan, 04 July 2017 - 11:43 AM.