Why Isnt Tanking Rewarded More?
#21
Posted 03 July 2017 - 02:16 AM
So the guy who made them peel him down to 20% before dropping gets payed decently while someone insta cored or XL checked does not. Then make there be a bonus payout for being critically injured and walking away. Kind of like how solo kills stack on the payout of a kmdd and killshot bonus.
Or give a payout for damage taken while nearby teammates are engaged to insure that people aren't just walking into the enemy team while flailing.
#22
Posted 03 July 2017 - 02:24 AM
Dago Red, on 03 July 2017 - 02:16 AM, said:
So the guy who made them peel him down to 20% before dropping gets payed decently while someone insta cored or XL checked does not. Then make there be a bonus payout for being critically injured and walking away. Kind of like how solo kills stack on the payout of a kmdd and killshot bonus.
Or give a payout for damage taken while nearby teammates are engaged to insure that people aren't just walking into the enemy team while flailing.
Well this reminds me that we need a change in the K/D stuff. Seriously most kills could be called a assist in most cases - i thin kMDD or Solos are the only real kills.
Add a percentage of damage to the assist ranking - for example a 1% assist < 10% assist.
consider the total damage dealt and divide it by the number of assists. 100dmg on 10 targets = meh - 100dmg on 2 targets = better.
#23
Posted 03 July 2017 - 02:26 AM
Edited by Old MW4 Ranger, 03 July 2017 - 02:27 AM.
#24
Posted 03 July 2017 - 02:37 AM
Humpday, on 02 July 2017 - 08:55 PM, said:
Why would you ask that?
If you're twisting and your mech gets down to 15% before you die you should get a reward even if you pushed when you shouldn't have.
I see this more for heavies and assaults which need to be given some incentive for tanking or they continue to refuse to do it.
If you can get match score for shooting down missiles with AMS you should get some for not just getting cored out immediately.
#25
Posted 03 July 2017 - 02:44 AM
#26
Posted 03 July 2017 - 02:45 AM
#27
Posted 03 July 2017 - 02:55 AM
#28
Posted 03 July 2017 - 03:04 AM
But yeah, the problem is that it'd become a mechanic which would reward heavier 'mechs more. This is really the last thing the game needs, in the grand scheme of things. Seeing that we've always had the problem of making lighter 'mechs appealing.
(I believe World of Warships has a reward for tanking damage? At least it's tracked in the match score screen.)
#29
Posted 03 July 2017 - 03:32 AM
I am also still of the opinion that light and medium mechs should earn a hazard pay of 30% and 15% respectively. They are punching far above their weight class and should be rewarded for doing so.
#30
Posted 03 July 2017 - 03:35 AM
JC Daxion, on 02 July 2017 - 08:47 PM, said:
Isn't that exactly what the "protected (insert weight class)" reward is?
Shooting and tanking against a target your teammates are also engaging?
Or the "brawling" reward?
How many times do you need to get rewarded for letting the enemy shoot you? Is it not better and more deserving of reward for shooting the enemy without taking damage yourself?
Edited by Vellron2005, 03 July 2017 - 03:36 AM.
#31
Posted 03 July 2017 - 03:42 AM
Baulven, on 03 July 2017 - 03:32 AM, said:
LOL ... Sure, like that ERLL/ECM Cheetah or PPC/ECM PhoenixHawk that is at 100% health when his entire team is dead. There is no universal rule, thus there shouldn't be any rewards like that.
#32
Posted 03 July 2017 - 03:55 AM
The sad thing is that, if playing in PUGs, people often just sit there and hide, trying to take no damage, while their teammates get killed one after another.
That's also a reason why defending the VIP and going into the circle in Domination fails so often.
#33
Posted 03 July 2017 - 05:45 AM
Yes , MBT's lead the charge in modern engagements , but its still from a considerable distance and from a position where they won't take much fire.
The only time to charge is when the line already has a weakness , don't use a charge to CREATE a gap.
Edited by Skanderborg, 03 July 2017 - 05:46 AM.
#34
Posted 03 July 2017 - 05:50 AM
What is the CT LT RT armor's maximum possibility on your mech?
How much damage did your mech take TO ARMOR.
Some Ratio of armor damage taken / torso armor total = end game reward
Call it the "NOT A POTATO" bonus.
#35
Posted 03 July 2017 - 06:18 AM
This way you don't get rewarded for running in by yourself like an idiot. You don't get rewarded for just taking damage from a sniper while you're in a deathball. You don't get rewarded if you get killed in under 8 seconds.
#36
Posted 03 July 2017 - 06:26 AM
I've notice of late.
#37
Posted 03 July 2017 - 08:22 AM
Jman5, on 03 July 2017 - 06:18 AM, said:
This way you don't get rewarded for running in by yourself like an idiot. You don't get rewarded for just taking damage from a sniper while you're in a deathball. You don't get rewarded if you get killed in under 8 seconds.
Aye! this is exactly what i am was talking about.. thank you for putting my thoughts into a simple format
#38
Posted 03 July 2017 - 08:38 AM
Pjwned, on 02 July 2017 - 09:07 PM, said:
So sitting AFK in an assault in the mid of a brawl get rewarded?
Pjwned, on 02 July 2017 - 09:07 PM, said:
Go on and tell us these reasonable way.
Edited by AlphaEtOmega, 03 July 2017 - 08:40 AM.
#39
Posted 03 July 2017 - 08:57 AM
PhoenixFire55, on 03 July 2017 - 03:42 AM, said:
LOL ... Sure, like that ERLL/ECM Cheetah or PPC/ECM PhoenixHawk that is at 100% health when his entire team is dead. There is no universal rule, thus there shouldn't be any rewards like that.
Well those individuals will continue to exist regardless if you reward people or not to be fair. Troll builds are troll builds, and if you combined it with active engagement those rewards should be a lot meatier than the sniper living for moss of the match.
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