Jump to content

Why Isnt Tanking Rewarded More?


131 replies to this topic

#21 Dago Red

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 672 posts
  • LocationOklahoma

Posted 03 July 2017 - 02:16 AM

Maybe a reward based on total percentage of your mech when you drop with a additional payout for being at low health and surviving.

So the guy who made them peel him down to 20% before dropping gets payed decently while someone insta cored or XL checked does not. Then make there be a bonus payout for being critically injured and walking away. Kind of like how solo kills stack on the payout of a kmdd and killshot bonus.

Or give a payout for damage taken while nearby teammates are engaged to insure that people aren't just walking into the enemy team while flailing.

#22 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 03 July 2017 - 02:24 AM

View PostDago Red, on 03 July 2017 - 02:16 AM, said:

Maybe a reward based on total percentage of your mech when you drop with a additional payout for being at low health and surviving.

So the guy who made them peel him down to 20% before dropping gets payed decently while someone insta cored or XL checked does not. Then make there be a bonus payout for being critically injured and walking away. Kind of like how solo kills stack on the payout of a kmdd and killshot bonus.

Or give a payout for damage taken while nearby teammates are engaged to insure that people aren't just walking into the enemy team while flailing.


Well this reminds me that we need a change in the K/D stuff. Seriously most kills could be called a assist in most cases - i thin kMDD or Solos are the only real kills.
Add a percentage of damage to the assist ranking - for example a 1% assist < 10% assist.
consider the total damage dealt and divide it by the number of assists. 100dmg on 10 targets = meh - 100dmg on 2 targets = better.

#23 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 03 July 2017 - 02:26 AM

Alone Tanking is suicide in Focus Fire ,a Atlas die in Seconds...and for a Rush ? not all Member have the Weapons for a Rush ...PPCs and Gaussrifles not good against ACs and LPLs ...play with the Team , not against it a Tanking Atlas as Focus Target for Red is crippled the Team and less 100t and many Firepower for the Team...to many Guy run in in the Enemy line ,and hit not a Mountain for the Feet...and fight in Meleerange with the Highest Zoom

Edited by Old MW4 Ranger, 03 July 2017 - 02:27 AM.


#24 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 03 July 2017 - 02:37 AM

View PostHumpday, on 02 July 2017 - 08:55 PM, said:

Simple, its situational. Its impossible(edit: nothing is impossible) without a human referee, to distinguish between "tanking" vs running into enemy fire like a r_e-t_a-r_d.

Why would you ask that?



If you're twisting and your mech gets down to 15% before you die you should get a reward even if you pushed when you shouldn't have.


I see this more for heavies and assaults which need to be given some incentive for tanking or they continue to refuse to do it.


If you can get match score for shooting down missiles with AMS you should get some for not just getting cored out immediately.

#25 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 03 July 2017 - 02:44 AM

"Proper" tanking is rewarded with wins. Nuff said.

#26 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 03 July 2017 - 02:45 AM

Maybe: The winner gets a reward for the damage he took. The loser doesn't.

#27 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 03 July 2017 - 02:55 AM

So let me see if I understand this. You want to get paid for getting shot ... yeah no reward because everyone gets shot.

#28 jss78

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,575 posts
  • LocationHelsinki

Posted 03 July 2017 - 03:04 AM

I understand the intent here, sometimes you see those heavies and assaults who absolutely SHOULD be pushing but won't.

But yeah, the problem is that it'd become a mechanic which would reward heavier 'mechs more. This is really the last thing the game needs, in the grand scheme of things. Seeing that we've always had the problem of making lighter 'mechs appealing.

(I believe World of Warships has a reward for tanking damage? At least it's tracked in the match score screen.)

#29 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 03 July 2017 - 03:32 AM

Maybe instead of just tanking an engagement timer bonus. Game could give you a slight boost the longer you are engaged. Firing and being fired upon can give an active higher bonus while sniping would give a lower bonus.

I am also still of the opinion that light and medium mechs should earn a hazard pay of 30% and 15% respectively. They are punching far above their weight class and should be rewarded for doing so.

#30 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 03 July 2017 - 03:35 AM

View PostJC Daxion, on 02 July 2017 - 08:47 PM, said:

I dont mean, pushing and dying... But soaking while your team pounds? some times i swear i spend 3 mins spreading,, while the second line does all the damage.. and you ya end up with 100-200 damage.. and barely any credits.. Seams like if you are soaking while someone else is doing damage you should get some sorta XP/C-bills


Isn't that exactly what the "protected (insert weight class)" reward is?

Shooting and tanking against a target your teammates are also engaging?

Or the "brawling" reward?

How many times do you need to get rewarded for letting the enemy shoot you? Is it not better and more deserving of reward for shooting the enemy without taking damage yourself?

Edited by Vellron2005, 03 July 2017 - 03:36 AM.


#31 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 03 July 2017 - 03:42 AM

View PostBaulven, on 03 July 2017 - 03:32 AM, said:

I am also still of the opinion that light and medium mechs should earn a hazard pay of 30% and 15% respectively. They are punching far above their weight class and should be rewarded for doing so.


LOL ... Sure, like that ERLL/ECM Cheetah or PPC/ECM PhoenixHawk that is at 100% health when his entire team is dead. There is no universal rule, thus there shouldn't be any rewards like that.

#32 Roadbuster

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,437 posts
  • LocationAustria

Posted 03 July 2017 - 03:55 AM

The only reward I want for tanking, is that my team uses the chance to return fire, flank or push.
The sad thing is that, if playing in PUGs, people often just sit there and hide, trying to take no damage, while their teammates get killed one after another.
That's also a reason why defending the VIP and going into the circle in Domination fails so often.

#33 Skanderborg

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 411 posts

Posted 03 July 2017 - 05:45 AM

I mean its a tactic , but in modern combat breaking enemy lines with artillery/air support/sustained fire is the better choice.

Yes , MBT's lead the charge in modern engagements , but its still from a considerable distance and from a position where they won't take much fire.

The only time to charge is when the line already has a weakness , don't use a charge to CREATE a gap.

Edited by Skanderborg, 03 July 2017 - 05:46 AM.


#34 LORD ORION

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,070 posts

Posted 03 July 2017 - 05:50 AM

Tanking would be easy to calculate.

What is the CT LT RT armor's maximum possibility on your mech?
How much damage did your mech take TO ARMOR.
Some Ratio of armor damage taken / torso armor total = end game reward

Call it the "NOT A POTATO" bonus.

#35 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 03 July 2017 - 06:18 AM

It's a tricky reward to get right. I think the best way to do it would be: Damage Taken while in close proximity to ally and enemy. Ally must be engaged. Rewarded every 8 seconds.

This way you don't get rewarded for running in by yourself like an idiot. You don't get rewarded for just taking damage from a sniper while you're in a deathball. You don't get rewarded if you get killed in under 8 seconds.

#36 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,753 posts
  • LocationThe Republic of Texas

Posted 03 July 2017 - 06:26 AM

Needs to be a penalty for the facehuggin alpha-strike monkeys.
I've notice of late.

#37 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 03 July 2017 - 08:22 AM

View PostJman5, on 03 July 2017 - 06:18 AM, said:

It's a tricky reward to get right. I think the best way to do it would be: Damage Taken while in close proximity to ally and enemy. Ally must be engaged. Rewarded every 8 seconds.

This way you don't get rewarded for running in by yourself like an idiot. You don't get rewarded for just taking damage from a sniper while you're in a deathball. You don't get rewarded if you get killed in under 8 seconds.




Aye! this is exactly what i am was talking about.. thank you for putting my thoughts into a simple format :)

#38 Admiral-Dan

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 578 posts

Posted 03 July 2017 - 08:38 AM

View PostPjwned, on 02 July 2017 - 09:07 PM, said:

Not really, you could base it off of damage you take, damage that allies deal in the process, proximity to allies, weight class...

So sitting AFK in an assault in the mid of a brawl get rewarded?

View PostPjwned, on 02 July 2017 - 09:07 PM, said:

It wouldn't be all that hard to figure out something reasonable based on various parameters.

Go on and tell us these reasonable way.

Edited by AlphaEtOmega, 03 July 2017 - 08:40 AM.


#39 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 03 July 2017 - 08:57 AM

View PostPhoenixFire55, on 03 July 2017 - 03:42 AM, said:


LOL ... Sure, like that ERLL/ECM Cheetah or PPC/ECM PhoenixHawk that is at 100% health when his entire team is dead. There is no universal rule, thus there shouldn't be any rewards like that.


Well those individuals will continue to exist regardless if you reward people or not to be fair. Troll builds are troll builds, and if you combined it with active engagement those rewards should be a lot meatier than the sniper living for moss of the match.

#40 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 03 July 2017 - 09:12 AM

View PostAlphaEtOmega, on 03 July 2017 - 08:38 AM, said:

So sitting AFK in an assault in the mid of a brawl get rewarded?


Go on and tell us these reasonable way.



Jman gave a perfectly reasonable way for it to work





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users