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Why Is The Wlf So Big?


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#1 Xetelian

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Posted 03 July 2017 - 02:30 AM

Its like half a mech bigger than an ACH but 5 tons more and almost as big as a Blackjack which is 10 tons more.




Can we have another size pass and shrink all the lights a bit?

I get that with quirks this mech is pretty decent but that doesn't mean it should be so big.

Edited by Xetelian, 03 July 2017 - 02:31 AM.


#2 PhoenixFire55

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Posted 03 July 2017 - 02:51 AM

View PostXetelian, on 03 July 2017 - 02:30 AM, said:

Can we have another size pass and shrink all the lights a bit?


So that they all become too small instead? ...

The one and only resize was 90% done based on normalizing volume/tonnage ratio. Some mechs like Locust, Nova, Catapult etc. were "special" cases and got lucky, the rest of the field was shafted hard.

Now I won't ramble about how "volume" is irrelevant since in order to shoot baddies you need to face baddies with your face rather than "volume", however ...

In order to do a resize you need a rule that all mechs would follow. Go ahead and suggest such rule that would actually make sense, then we'll have something to discuss. Otherwise its just empty talk about personal preference.

But realistically they won't do another resize since it takes effort, and ain't nobody got time for effort these days.

IMO lights are "fine" as they are, provided they have objectives other than killing, which of course they don't and which of course is a different thread entirely.

#3 jss78

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Posted 03 July 2017 - 02:51 AM

Spider is 5 tons lighter, no?

Maybe the Wolfhound is a little off, but not dramatic considering the tonnage difference.

Some of the height difference comes from the Wolfhounds really upright posture. (compare knee angle)

Posted Image

IMO, since the scale pass none of the 'mechs are too badly off, at least not like they were before. It's just that humanoids -- and especially ones in the Wolfhound's posture -- make themselves a really big target for their tonnage.

Edited by jss78, 03 July 2017 - 02:53 AM.


#4 Kanil

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Posted 03 July 2017 - 03:26 AM

Wolfhound seems visually smaller than the 40 ton Assassin, which itself seems smaller than the 45 ton Vindicator.

I'd rather see lights get better quirks than made smaller. They look good right now.

#5 Angel of Annihilation

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Posted 03 July 2017 - 04:54 AM

There is nothing wrong with the Wolfhound. In fact I absolutely don't want them to make it smaller because that would just bring it into view for nerf hammer treatment. In fact lets stop posting in this thread right now before we start planting ideas in PGI's head.

#6 Chagatay

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Posted 03 July 2017 - 05:00 AM

Scaling hurt the heavier lights the most. I feel however that volumetric scaling was the correct course of action (very uncomfortable agreeing with PGI)

#7 Weeny Machine

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Posted 03 July 2017 - 06:55 AM

View PostXetelian, on 03 July 2017 - 02:30 AM, said:

Its like half a mech bigger than an ACH but 5 tons more and almost as big as a Blackjack which is 10 tons more.




Can we have another size pass and shrink all the lights a bit?

I get that with quirks this mech is pretty decent but that doesn't mean it should be so big.


What you mention is the 35t mechs. They have suffered the most because from the re-sizing. They are terribly easy to hit and therefore feel pretty fragile.
As for another re.-sizing: No way. I mean all has to be strictly dictated by the "law" of PGI's volumetric approach. Everything has to be strictly regulated and follow certain conventions when it comes to light mechs. Regardless that lights have been easily shot to pieces by those huge pin point damage alphas (except the super tiny one). Rules are rules!!!

Of course, this doesn't apply to other mech classes, especially not heavies. There are some heavies which have better agility stats than most light mechs, like the Linebacker. Sure, it is one of the exceptions but why a heavy mech needs to have better agility stats than a lot of mechs not one but TWO weight classes lower and about 30-35t less weight is beyond me. You just have to wonder why the strict guidelines aren't enforced here.

Point is: PGI is PGI. Which means, kick the light mechs in the balls despite it is the least played class of all.

Edit: A re-sizing of the 35 mechs would be really great. Maybe make them the size of 30t. That would help those poor sots a lot

Edited by Bush Hopper, 03 July 2017 - 06:56 AM.


#8 TheMisled

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Posted 03 July 2017 - 07:18 AM

Yeah, I noticed the rather absurd height of the wolfhound yesterday when I was next to a centurion (I think it was) and I realised that the cockpit height is about the same as the centurion. I think the 3 lights that were hit hard by this were the firestarter, wolfhound and the panther, all of which get blown apart really easily now (especially the firestarter, haven't touched that thing in a while now becuase of it). I think a slight decrease in their overall size would go a long far to making them slightly more viable than they currently are.

Edited by TheMisled, 03 July 2017 - 07:18 AM.


#9 Pur

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Posted 03 July 2017 - 07:51 AM

You want the tankiest, strongest light in the game to have its survivability buffed basically.

Lol, ok, noted.

#10 Weeny Machine

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Posted 03 July 2017 - 08:08 AM

View PostKing Harkinian, on 03 July 2017 - 07:51 AM, said:

You want the tankiest, strongest light in the game to have its survivability buffed basically.

Lol, ok, noted.


We do talk about 35t mechs, not the ACH.

#11 Mcgral18

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Posted 03 July 2017 - 08:15 AM

It's "Thirty Five Ton Mech Size" now


At least they finally got quirks, compensation...how many months after?

#12 Angel of Annihilation

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Posted 03 July 2017 - 08:42 AM

View PostKing Harkinian, on 03 July 2017 - 07:51 AM, said:

You want the tankiest, strongest light in the game to have its survivability buffed basically.

Lol, ok, noted.



I know right. Wolfhounds are more like a medium in the amount of damage they can take yet someone is always unsatisfied.

#13 Randall Flagg

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Posted 03 July 2017 - 08:47 AM

View PostXetelian, on 03 July 2017 - 02:30 AM, said:

Its like half a mech bigger than an ACH but 5 tons more and almost as big as a Blackjack which is 10 tons more.




Can we have another size pass and shrink all the lights a bit?

I get that with quirks this mech is pretty decent but that doesn't mean it should be so big.



Why: Because PGI.

They've already said there will not be another resize for lights.

Edited by SKINLESS, 03 July 2017 - 08:49 AM.


#14 JediPanther

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Posted 03 July 2017 - 09:19 AM

Wolfhound can be ok. It has almost the same problems as the panther as it is pretty tall and fairly wide. Both run pretty fast at 115 and 136 with max xl before speed tweak.

#15 Obadiah333

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Posted 03 July 2017 - 09:42 AM

Do you know how tanky those things are? They have more structure quirks than an Atlas. There has to be some kind of drawback to them, or they'd be flat out more OP than they already are. Ok, maybe not so much OP, but they are pretty good little mechs and they are really the only light mech that I don't like facing down, no matter what I'm driving.

#16 Weeny Machine

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Posted 03 July 2017 - 10:23 AM

View PostObadiah333, on 03 July 2017 - 09:42 AM, said:

Do you know how tanky those things are? They have more structure quirks than an Atlas. There has to be some kind of drawback to them, or they'd be flat out more OP than they already are. Ok, maybe not so much OP, but they are pretty good little mechs and they are really the only light mech that I don't like facing down, no matter what I'm driving.


1. The Wolfies got those quirks for a very good reason - because they get hit f* easily. Before the re-sizing, they didn't have those quirks. Also, they have armour quirks, not structure quirks.

2. Those armour quirks are only good if you invest heavily into the Survival Tree. This in turn means, you have to give up something else

3. Atlas? I think you need a Snickers badly.

Posted Image

4. Here an advice...psst but don't tell anyone: SHOOT THE F* LEGS

Edited by Bush Hopper, 03 July 2017 - 10:25 AM.


#17 jss78

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Posted 03 July 2017 - 10:32 AM

View PostObadiah333, on 03 July 2017 - 09:42 AM, said:

Do you know how tanky those things are? They have more structure quirks than an Atlas. There has to be some kind of drawback to them, or they'd be flat out more OP than they already are. Ok, maybe not so much OP, but they are pretty good little mechs and they are really the only light mech that I don't like facing down, no matter what I'm driving.


Tangentially connected, but I've been playing around with LFE's in Wolfhounds on the PTS. It's quite interesting. They were always "STD friendly" in terms of hitboxes, in that they tend to lose side torsos easily. With LFE you can get them to quite nice speed while retaining that ability.

#18 Snowbluff

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Posted 03 July 2017 - 10:40 AM

I blame the tiny waist. Compare to the more cube/spherical spider.

#19 Y E O N N E

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Posted 03 July 2017 - 10:58 AM

View PostBush Hopper, on 03 July 2017 - 08:08 AM, said:


We do talk about 35t mechs, not the ACH.


The ACH is neutralized more easily than a Wolfhound and, frankly, its current weapon options suck.

#20 Glaive-

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Posted 03 July 2017 - 11:02 AM

Honestly I wouldn't mind it being even a little taller as long as they just slimmed it down a little. The shoulder width is just silly and makes it look less like a Wolfhound than it already does.





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