Part of the rescaling is that I do not believe they took into consideration what the ABSOLUTE minimum for the game should be nor setting what the Absolute maximum an assault should be. Also PGI did not take into account the default engine rating and how bulky Clan mechs vs stock IS. Never mind that IS tend to lend towards humanoid mechs while Clans are primarily bird legs.
Setting a min and max, modified by stock STD vs XL vs LFE percentage then go set the percentage for each weight group.
Absolute minimum - imho locust is right below that line. Assault mechs are too large, followed by everything in between being on the larger size com vs smaller size.
The other thing is that the mech "volume" of their shapes would not have really been taken into consideration when they were generated. Of course it is simply a discussion since it is 99.99% unlikely PGI will make any major changes with this MOW Cryengine build.
Below, the Wolfhound should be a bit smaller than shown and the Spider a tad bit larger. It is a 5 ton difference. It should be hardly noticeable.....In fact, stock Spider is using a 240 engine rating vs Wolfhound 210 engine rating.
jss78, on 03 July 2017 - 02:51 AM, said:
Spider is 5 tons lighter, no?
Maybe the Wolfhound is a little off, but not dramatic considering the tonnage difference.
Some of the height difference comes from the Wolfhounds really upright posture. (compare knee angle)
IMO, since the scale pass none of the 'mechs are too badly off, at least not like they were before. It's just that humanoids -- and especially ones in the Wolfhound's posture -- make themselves a really big target for their tonnage.
Edited by Tarl Cabot, 03 July 2017 - 02:14 PM.