vandalhooch, on 05 July 2017 - 03:00 AM, said:
So, recently, means three and half years ago for you.
And the dense one strikes again ...
PhoenixFire55, on 05 July 2017 - 02:48 AM, said:
vandalhooch, on 04 July 2017 - 03:19 PM, said:
So you are complaining that the game has recently changed from what it was four years ago? Seriously?
The game hasn't changed one bit, its the same sh!tty random matches with zero meaning. The amount of c-bills you end up getting from said random matches however did change, and clearly not in favor of players. So yeah, seriously.
For anyone with half a clue who is actually following the thread it is obvious that we are talking about changes brought by skill tree, thus "recently" in the quoted conversation is May 2017 when skill tree was implemented. But of course since you are having hard time following your own posts you fail to grasp that.
vandalhooch, on 05 July 2017 - 03:00 AM, said:
Entitlement is all I see. Entitled thinking clouded over with a healthy lack of understanding for the function of currency sinks in games.
LOL, so who is deflecting to protect his ego now, eh? ... Dude, remain clueless and go buy a MechPak
TM all you want. If you think that all your in-game earnings are supposed to go into currency sinks, feel free pay your monthly subscription to a free-to-play game.
vandalhooch, on 05 July 2017 - 03:00 AM, said:
So, you think you should be able to purchase a new mech after what, 30 or 40 matches?
Tell us, what is the proper number of matches the game should require you to play before you can purchase a new mech?
I've never touched the subject of what that number should be, I've merely pointed out the fact that players are getting less and less c-bills with each major update. That alone should give you a fkn hint.
Since the average amount of c-bills you get depends on how well you perform in-game, it means that the average amount of matches one have to play in order to purchase a new mech varies greatly depending on player skill. Mechs themselves also have quite the difference in their c-bill prices.
Now the question is ... for which skill level do you want to measure "normal" amount of matches it takes to earn c-bills. Top tier skill players still don't really care, they are earning plenty, its not a big deal whether its 30 matches or 50 matches for them, especially since they are active players with dozens of matches per day. But on the other hand of the spectrum you have baddies and new players, who are lucky enough to earn 50k c-bills per match. For them it would take hundreds of matches to earn enough in order to purchase a new mech, and considering they are the 'casual' part of a playerbase, playing maybe a dozen matches per week, it means they can hardly get one new mech in several months worth of playing the game.
You will clearly fail to understand the problem with that so I'll point it out for you ...
The rich are already rich and don't care, decreasing c-bill earnings won't make them suddenly buy stuff for real money. On the other hand poor are only getting poorer, and when forced with a choice of either paying real money or not getting anything new like ever, they will simply quit the game and happily forget it.
So I think its about time you stop playing dumb for the sake of looking cool. Coz the longer you keep at it, the more obvious it becomes that you aren't actually playing.