

Marauder Help
#1
Posted 03 July 2017 - 12:28 PM
#2
Posted 03 July 2017 - 12:53 PM
....the ECM I saw a few seconds later was just a bonus.
It currently needs several groups, you could reduce that by making the weapons more compatible with each other.
I'm not entirely sure how I would arrange this. Likely Ultra Autocannons in the arms, SRMs or Streaks in the arms.
Possibly replace the energy with ER Large Lasers and instead of Ultra ACs, pack in MGs and Streak 6s.
Maybe keep the Gauss, upgrade the Streaks by taking out the LPL and replacing it with an ER ML, and upgrading the head laser to an ER ML as well. (Or twin MPL). Whatever the case, keep the ECM. The Targeting Computer can probably be ripped out 'cause that thing is huge. Most of my Marauder IICs have 340 engines and the last one has a 300. The 255 is certainly a bit ont he small side, save it though many medium mechs can use it.
#3
Posted 03 July 2017 - 12:55 PM
IIC-D
This is super toasty and requires a serious commitment to face-tanking (ghost heat, long weapon duration of uac20)... but with double tap you have a 119 point alpha.
Edited by Prototelis, 03 July 2017 - 12:57 PM.
#4
Posted 03 July 2017 - 01:16 PM
Since you don't need much in terms of heat efficiency with dual gauss, you can ignore a lot of skill nodes in weapons tree. Instead you go for maxed out ECM skill nodes, nearly maxed out agility tree, a lot in armor nodes and as many weapon cooldown nodes as you can get. Velocity nodes are nice, but purely optional since TC will give you an amazing projectile speed for both Gauss and ERPPC as is. 45 alpha might seem underwhelming for an assault, but since its practically heat neutral it adds up really fast to nice average damage output. Since ECM helps you to not be all that obvious you can hit from angles your opponent doesn't expect and get away without being shot back.
Edited by PhoenixFire55, 03 July 2017 - 02:32 PM.
#5
Posted 04 July 2017 - 12:35 AM
Other than Gauss + ERLL, the D can't really do much that the other variants would not do better.
#6
Posted 04 July 2017 - 01:25 AM
:edit: fixed few typos.
In my opinion the Marauder IIC D is about second best right behind Scorch. Of Marauder IICs? No, of all mechs.
As I've obverved, with tier 5/4 account you see them a lot more than with tier 1 account. So it's fairly popular, and no wonder. ECM, firepower, stamina, you got it all.
So you want to have a pair of gauss rifles, along with two ERL. You could switch into PPC, but then you only gain little of stealth, but lose a great deal of DPS. So not really, don't.
Since it comes stock with relative low XL engine, I will assume you use it for now. Engine upgrades are expensive and lock you in on it.
Later you can upgrade it into faster, something like 320 or even 340. Once you get more clan battlemechs you will have more engines which you can switch at will. If at right now you want to buy a new engine for it to make it much faster, take maybe 325. It gives you 3 engine heat sink slots which you can use once you get ferro upgrade. But at first don't take ferro, play with it for a while to burn it it. If you want more tonnage for other stuff, 300 is then the second step which gives you 2 engine heat sink slots.
With faster engine, you can take like a pair of SRM4 or SRM6. You use them mainly with gauss rifles to shoot off lights than choose to harass you, and at later stage in game when you clean up remaining enemy and close in on range, you can use them againts bigger targets too, because they are a lot more heat efficient than ERL. Take at least 1.5 ton of ammo, 2 tons preferred.
Streaks, never have them. Acquiring locks is too slow and 2xsteak 6 is too weak.
With the stock engine you can carry some LRMs. They won't be so great with this mech, but as ECM mechs typically are hardpoint limited, you got nothing else you could have with the XL255. As a bonus you might get intresting comments from enemy when they see your loadout.
Use gauss ERL as primary weapons. On initial stages of game, move up from cover, charge the gauss, and fire them both(gauss and ERL) first and then pull back in to cover, tilting your torso to either side as you pull back. Use the LRMs when you are too hot to fire the ERL pair, so that you don't have to expose yourself at all. Try to keep your position about roughly between your teammates, not in front as you got long range weapons with relatively low DPS, but not far behind either so that you can shoot the most damage mechs blowing their torsoes off or killing them.
When you don't have cover, keep using the gauss, turn your torso to side when the gauss are recharging to avoid damage to CT, and never overheat, as it will hurt your DPS whenever you are not using the gauss while being exposed.
For skill nodes, first get at least advanced zoom. After get at least one ECM node, and work towards the other. Then weapon nodes, in particular range nodes are good. Keep arm lock off. You want to always fire those gauss rifles precise. You can bind a key toggle for arm lock on settings, I've binded mine to a key between Z and left shift. Not sure if US keyboards that anything there. It's on/off toggle for other mechs which work better with arm lock on, unlike the left shift which requires pressing and keeping it pressed to work.
For rest of nodes, try to get heat nodes and operation tree heat stuff. You can choose between survival tree, or some mobility tree. I assume it will take time for you to gather all the cbills for that so first get the important ones mentioned above.
Here's the setup with XL255.
http://mwo.smurfy-ne...299854ef683857e
As you get used to it, here's better config with XL325. Notice more front loaded armor, less leg armor, and ferro upgrade. Plus LRM->SRM. If you take faster engine now, you should still get more rear loaded armor layout like in the first setup.
http://mwo.smurfy-ne...92be049da0e92ac
Edited by Teer5 Kerensky, 04 July 2017 - 01:35 AM.
#7
Posted 04 July 2017 - 07:24 AM
MAD-IIC-D
The ER larges with give you some range, though you could put a large pulse and a med if you want, or 2 meds if you want to use the weight for something else. AC10s will give some decent range and damage, and streaks will let you deal with any annoying lights and some brawling. It will suffer in the skill tree though, the ECM will eat up some points, though I guess your weapons focus would be the AC 10s.
Also, remember, the public test is running, so you can go into that and build any of these builds you want and test them out free before committing to them.
Edited by Its my first day, 04 July 2017 - 07:24 AM.
#9
Posted 04 July 2017 - 07:17 PM
#10
Posted 05 July 2017 - 08:51 AM
#11
Posted 06 July 2017 - 10:50 AM
Here's what I use:
2 Gauss, ERLL, 2 SSRM4, MPL
http://mwo.smurfy-ne...0887aa650c954f2
And the skills:
https://kitlaan.gitl...44b4b&s=Weapons
At long range, I use the ERLL as a sort of a laser sight. I purposely aim slightly off, then sweep it onto the target just as the Gauss finishes charging. If the laser hits, I let the Gauss fire. If it doesn't hit, I hold the charge until it cancels to save my ammo.
At close range, I have the SSRMs and MPL to use plus the Gauss. I typically skip on using the ERLL to avoid heat issues.
---
When it comes to the IIC-D, the first thing you should ask yourself is how you're going to make use of an ECM Assault. Are you going to play at range, using armor and firepower to win at trades? Or are you going to use the ability to avoid locks to get in closer and brawl?
Next, figure out what ballistic weapons you are going to use since they will take the largest chunk of weight. If you want to go into a brawl, maybe you might consider some "shotguns" and a compliment of SRMs.
http://mwo.smurfy-ne...bb2e96c3e1dd984
(Please don't use this without refining it. I quite literally smashed this together in 5 minutes as an example.)
After that, drop in the energy weapons, the heat sinks, and maybe even a Targeting Computer.
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