Ruar, on 03 July 2017 - 01:58 PM, said:
Your kind of twisting things around to fit your narrative. MRM spread is fine for a dumbfire weapon but LRM spread is bad on a homing weapon. And from what I saw on test MRMs hit their full spread pretty close to instantly. Up close or at 400m didn't make much difference in how much the MRMs were spreading. The main difference is I don't have to guess lead as much at 200m as I do at 400m on moving targets.
ok ill stop you right there, i only and giving you things ive experienced from playing,
im not bending or twisting things to Fit my narrative, thats not what i do, and it isnt conducive to game balance,
Ruar, on 03 July 2017 - 01:58 PM, said:
As for damage... Homing verses dumbfire. Are you really trying to say a homing missile misses more than a dumbfire weapon? A dumbfire weapon with bigger spread. You're better than this.
ive had alot of fun with MRMs and i dont think they are in a bad place,
but i gave you the math on how they compare +23% Spread for +50% Damage, take what you will,
but i can tell you ive had much better games(Damage wise) with MRMs, and had more fun using them then LRMs,
Ruar, on 03 July 2017 - 01:58 PM, said:
I know how they are described in lore and TT, but that doesn't translate to MWO. Homing is a massive problem and has spawned countless threads about how much LRMs both suck to use and suck to be on the receiving end. Scrap the homing system and LRMs will actually be able to be fixed.
And yeah, I brought up my preferred change because you want to boost velocity on a broken weapon. That's not even really a band aid. LRMs need to die and be fixed from the ground up, not be thrown a few motrin and told to drink water.
this really need to be its own topic, an LRM Rework Topic, as many feel they should be reworked,
but as it is right now im trying to find solutions using the system we have currently, rather than make it anew,
do they need a rework, yes i think they do, but im not advocating such in this topic,
Ruar, on 03 July 2017 - 01:58 PM, said:
Please don't lump LRMs and ATMs. If you want them to be considered unique weapons then they need to be treated uniquely. What is good for one is not good for the other.
well as both are very very similar i can say it would be,
i think LRMs need a Velocity buff, and to have better velocity they would be more reliable at longer Ranges,
i think ATMs need a Velocity buff, and to have better velocity they would be more reliable at longer Ranges,
my Thoughts on LRMs existed before this PTS, and as i feel the same about ATMs why not look at both?
Ruar, on 03 July 2017 - 01:58 PM, said:
And your LRM40 anecdote is just dodging what is said. Why should ATMs be made so good they fill a void between 500-1000m while the IS get no such weapon? Why should ATMs be made into effective weapons while LRMs get left behind?
because a 9Damage @500-1100m wont make C-LRMs less useful, and as such it wont change IS-LRMs place ether,
But increasing LRMs Velocity will make LRMs more Reliable/Viable 500-900m which does help IS-LRMs,
Ruar, on 03 July 2017 - 01:58 PM, said:
The problem with ATMs is they are capable of filling three different roles and if they aren't made weak in all three roles then there is no need to take any of the other weapons. If ATMS are good in close and can do ranged damage why would anyone want SRMS? If ATMs can do some in close damage and are good at long range why would anyone take LRMs?
im not asking for them to be the best in all 3 Roles because they really shouldnt,
but right now that 1100m Range is a Joke, no one will use ATMs past 450, thats just how it is right now,
Ruar, on 03 July 2017 - 01:58 PM, said:
ATMS should be like the cooler older brother of the MRM. Good at medium range but they can ramp it up a bit in close or have some influence at range. In the end though they should be best at medium ranges. That's what we currently have but all these "remove minimum range, boost ATM at long range" threads are probably going to end up with ATMs being the only weapon used by the clan pilots because they get made better than SRMs and LRMs.
i agree, but my Velocity increase is targeted at both LRMs and ATMs for this reason,
if ATMS are currently weaker than LRMs past 360, than a Velocity increase to both wont change that,
all it will do is increase the Viability of Both ATMs and LRMs at longer Ranges, which i feel is a good thing,