Ced Riggs, on 05 July 2017 - 12:17 AM, said:
From my observations both here and how Digitial Extremes did it with Warframe, devs and community staff tasked as such read feedback forums, but abstain from commenting. Devs aren't there to discuss or defend decisions, nor bad talk players disagreeing with them, they are there to read your feedback quantify/verify your claims, and act upon it if they find your criticism warranted. You will scarcely ever find a dev "visible" in these forums, let alone commenting.
Nevertheless, from my Warframe community staff days, I do have a high assumption that PGI devs are actively monitoring the PTS forums, and even if not every thread's content is acted upon, they are processed, one way or another. Keep in mind that feedback that is being read and disregarded, or assigned a lower priority is still received. You will not get a "You are right, changing X" response, nor a "That's dumb, your feedback has been disregarded" one either - poor form, helps no one, and it makes people hunt for dev likes, which skews the responses even more.
People are weak-willed, and any recognition is considered a crowning, and developers cannot be handing out those tokens of attention. So, keep posting your feedback. It's being read. Evewn if it's not being acted upon for reasons unknown to more or less all of us.
While I'm not saying what you said isn't the case here, you are making a lot of assumptions which probably aren't true.
1. You are assuming whoever is responsible for collecting feedback reads ALL the posts. I dont mean whether they take them on-board or not, I mean simply READS it whatsoever, It is entirely possible they completely miss it if something gets little attention on moves on to page 2. I wont even get into whether they would take something with 0 replies seriously, whether it actually important or not to the the game, they may be shallow.
2. Even if they do read it, do they understand the impact it has on players enough to raise it as an issue?
Here's a little story from an old timer. About 3 years ago people were noticing hit reg problems with lasers, it wasn't just one person, it was hundreds. Russ repeatedly said no its working fine for MONTHS on end while countless threads were made on lasers not registering damage by the whole community.
Then suddenly during a town hall Russ said "oh by the way lasers weren't damaging lasers correctly, one of our guy looked over the code and it turns out 20% of the beam isn't registering properly, and its now been fixed". It was like.. Ok sweet, but we kinda told you so.,.
Hopefully though this issue will get picked up and rectified. Not sure how it got past the design stages tbh, but its entirely possible the devs just play this game at 20 ping and dont consider about how something plays on the other side of the world.
Currently RACs work like this
0 to 50ms ping - RACs are not great but very fun and CAN be effective in the right hands!
50 to 100, Still fun and ok but getting a little less effective
100 to 150ms -Getting sloppy for moving targets
150ms to 200. Seriously only shoot at Heavy+ mechs moving slowly
200 to 250. Only shoot at Assault mechs Standing still.
250-300ms Only shoot at Shutdown assault mechs
300ms ROFL Only shoot at DireStars that have shut down for 2 minutes
Edited by l33tworks, 05 July 2017 - 08:51 AM.