1
Hgn-733C Dual Light Gauss
Started by ConanTheGamer, Jul 03 2017 08:37 PM
9 replies to this topic
#1
Posted 03 July 2017 - 08:37 PM
Installed 2 Light Gauss Rifles in the right arm of the Highlander HGN-733C. It shows both of them in the Mechlab. But in a drop it only shows one and when I fire "them" only one is fired.
#2
Posted 05 July 2017 - 11:47 AM
It has most likely to do with the hardpoint definitions of each mech.
Zero IS mechs were designed with Dual Gauss in the same section in mind (or even Gauss), and despite the availability of Light Gauss.
So, as far as the game's definitions are concerned, you cannot put dual Gauss (or specifically dual Light Gauss) in the same section of the mech.
It work require a massive rework of a lot of the existing IS mech definitions (including mechs that weren't able to equip Gauss, but can equip Light Gauss due to tonnage).
Zero IS mechs were designed with Dual Gauss in the same section in mind (or even Gauss), and despite the availability of Light Gauss.
So, as far as the game's definitions are concerned, you cannot put dual Gauss (or specifically dual Light Gauss) in the same section of the mech.
It work require a massive rework of a lot of the existing IS mech definitions (including mechs that weren't able to equip Gauss, but can equip Light Gauss due to tonnage).
#3
Posted 05 July 2017 - 02:12 PM
Ruh roh. That means this is probably going live this way as well
#5
Posted 05 July 2017 - 02:23 PM
Deathlike, on 05 July 2017 - 11:47 AM, said:
It has most likely to do with the hardpoint definitions of each mech.
Zero IS mechs were designed with Dual Gauss in the same section in mind (or even Gauss), and despite the availability of Light Gauss.
So, as far as the game's definitions are concerned, you cannot put dual Gauss (or specifically dual Light Gauss) in the same section of the mech.
It work require a massive rework of a lot of the existing IS mech definitions (including mechs that weren't able to equip Gauss, but can equip Light Gauss due to tonnage).
Zero IS mechs were designed with Dual Gauss in the same section in mind (or even Gauss), and despite the availability of Light Gauss.
So, as far as the game's definitions are concerned, you cannot put dual Gauss (or specifically dual Light Gauss) in the same section of the mech.
It work require a massive rework of a lot of the existing IS mech definitions (including mechs that weren't able to equip Gauss, but can equip Light Gauss due to tonnage).
I think the HGN actually had a bug because it even removed one of my UAC5s.
#6
Posted 05 July 2017 - 02:36 PM
Gas Guzzler, on 05 July 2017 - 02:23 PM, said:
I think the HGN actually had a bug because it even removed one of my UAC5s.
HGN-732B
<Hardpoint id="53"> <!--Right Arm, Ballistic--> <WeaponSlot> <Attachment search="GaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="LightGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="HeavyGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="AutoCannon20" AName="hgn_right_arm_forearm_ac20"/> <Attachment search="LBXAutoCannon20" AName="hgn_right_arm_forearm_ac20"/> <Attachment search="LBXAutoCannon" AName="hgn_right_arm_forearm_lbx"/> <Attachment search="AutoCannon10" AName="hgn_right_arm_forearm_ac10"/> <Attachment search="Default" AName=""/> <Attachment search="RotaryAutoCannon2" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="RotaryAutoCannon5" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_up"/> </WeaponSlot> <WeaponSlot> <Attachment search="Default" AName=""/> <Attachment search="RotaryAutoCannon2" AName="hgn_right_arm_forearm_uac5_down"/> <Attachment search="RotaryAutoCannon5" AName="hgn_right_arm_forearm_uac5_down"/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_down"/> </WeaponSlot> </Hardpoint>
Heavy Metal
<Hardpoint id="2"> <!--Right Arm, Ballistic--> <WeaponSlot> <Attachment search="GaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="LightGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="HeavyGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="LBXAutoCannon" AName="hgn_right_arm_forearm_lbx"/> <Attachment search="AutoCannon10" AName="hgn_right_arm_forearm_ac10"/> <Attachment search="RotaryAutoCannon2" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="RotaryAutoCannon5" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="Default" AName=""/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_up"/> </WeaponSlot> <WeaponSlot> <Attachment search="Default" AName=""/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_down"/> </WeaponSlot> </Hardpoint>
I believe they are the same, and that there's zero reference to the Ultras unless you're using the RACs instead.
It's essentially incomplete and in actual need of further fixing and testing.
#7
Posted 05 July 2017 - 02:43 PM
Deathlike, on 05 July 2017 - 11:47 AM, said:
It has most likely to do with the hardpoint definitions of each mech.
Zero IS mechs were designed with Dual Gauss in the same section in mind (or even Gauss), and despite the availability of Light Gauss.
So, as far as the game's definitions are concerned, you cannot put dual Gauss (or specifically dual Light Gauss) in the same section of the mech.
It work require a massive rework of a lot of the existing IS mech definitions (including mechs that weren't able to equip Gauss, but can equip Light Gauss due to tonnage).
Zero IS mechs were designed with Dual Gauss in the same section in mind (or even Gauss), and despite the availability of Light Gauss.
So, as far as the game's definitions are concerned, you cannot put dual Gauss (or specifically dual Light Gauss) in the same section of the mech.
It work require a massive rework of a lot of the existing IS mech definitions (including mechs that weren't able to equip Gauss, but can equip Light Gauss due to tonnage).
There should be a handful with functional geometry. Mauler can fit quad Light Gauss with working geometry.
You'd have to name a mech that could never fit gauss due to a lack of geometry because of weight restrictions. Urbanmech/Panther/Firestarter could always fit gauss. Even the Locust can fit a working Light Gauss, Firestarter can fit working dual Light Gauss.
Not all of them have the right geometry- often LGauss ends up looking like an AC2/5, but they do work. I think there are probably more with working dual gauss than without.
Quote
The following 'Mechs however will support the distinct visuals of new weaponry in the July patch, and when applicable, in this PTS:
Black Knight
Crab
Enforcer
Grasshopper
King Crab
Mauler
Panther
UrbanMech
Wolfhound
Zeus
Annihilator (not available during PTS)
Cougar (not available during PTS)
Uziel (not available during PTS)
Mad Cat MK II (not available during PTS
#8
Posted 05 July 2017 - 02:57 PM
Deathlike, on 05 July 2017 - 02:36 PM, said:
HGN-732B
<Hardpoint id="53"> <!--Right Arm, Ballistic--> <WeaponSlot> <Attachment search="GaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="LightGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="HeavyGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="AutoCannon20" AName="hgn_right_arm_forearm_ac20"/> <Attachment search="LBXAutoCannon20" AName="hgn_right_arm_forearm_ac20"/> <Attachment search="LBXAutoCannon" AName="hgn_right_arm_forearm_lbx"/> <Attachment search="AutoCannon10" AName="hgn_right_arm_forearm_ac10"/> <Attachment search="Default" AName=""/> <Attachment search="RotaryAutoCannon2" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="RotaryAutoCannon5" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_up"/> </WeaponSlot> <WeaponSlot> <Attachment search="Default" AName=""/> <Attachment search="RotaryAutoCannon2" AName="hgn_right_arm_forearm_uac5_down"/> <Attachment search="RotaryAutoCannon5" AName="hgn_right_arm_forearm_uac5_down"/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_down"/> </WeaponSlot> </Hardpoint>
Heavy Metal
<Hardpoint id="2"> <!--Right Arm, Ballistic--> <WeaponSlot> <Attachment search="GaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="LightGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="HeavyGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="LBXAutoCannon" AName="hgn_right_arm_forearm_lbx"/> <Attachment search="AutoCannon10" AName="hgn_right_arm_forearm_ac10"/> <Attachment search="RotaryAutoCannon2" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="RotaryAutoCannon5" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="Default" AName=""/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_up"/> </WeaponSlot> <WeaponSlot> <Attachment search="Default" AName=""/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_down"/> </WeaponSlot> </Hardpoint>
I believe they are the same, and that there's zero reference to the Ultras unless you're using the RACs instead.
It's essentially incomplete and in actual need of further fixing and testing.
Yeah it was on the 733C and it was 2 UAC5s. The model was a gauss, and in game I only had 1 UAC5. Its bonkers.
#9
Posted 05 July 2017 - 03:33 PM
HGN-733C
There's always one variant not covered (saying Highlanders w/o a variant name makes this search take more copypasta time).
<Hardpoint id="33"> <!--Right Arm, Ballistic--> <WeaponSlot> <Attachment search="GaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="LightGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="HeavyGaussRifle" AName="hgn_right_arm_forearm_gauss"/> <Attachment search="AutoCannon20" AName="hgn_right_arm_forearm_ac20"/> <Attachment search="LBXAutoCannon20" AName="hgn_right_arm_forearm_ac20"/> <Attachment search="LBXAutoCannon" AName="hgn_right_arm_forearm_lbx"/> <Attachment search="AutoCannon10" AName="hgn_right_arm_forearm_ac10"/> <Attachment search="Default" AName=""/> <Attachment search="RotaryAutoCannon2" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="RotaryAutoCannon5" AName="hgn_right_arm_forearm_uac5_up"/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_up"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_up"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_up"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_up"/> </WeaponSlot> <WeaponSlot> <Attachment search="Default" AName=""/> <Attachment search="RotaryAutoCannon2" AName="hgn_right_arm_forearm_uac5_down"/> <Attachment search="RotaryAutoCannon5" AName="hgn_right_arm_forearm_uac5_down"/> <Attachment search="AutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="LBXAutoCannon5" AName="hgn_right_arm_forearm_ac5_down"/> <Attachment search="AutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="LBXAutoCannon2" AName="hgn_right_arm_forearm_ac2_down"/> <Attachment search="MachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="LightMachineGun" AName="hgn_right_arm_forearm_mg_down"/> <Attachment search="HeavyMachineGun" AName="hgn_right_arm_forearm_mg_down"/> </WeaponSlot> </Hardpoint>
There's always one variant not covered (saying Highlanders w/o a variant name makes this search take more copypasta time).
#10
Posted 25 July 2017 - 03:37 AM
Wish I had seen the thread earlier but it they have resolved the issue.
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