Insanity09, on 06 July 2017 - 08:42 PM, said:
Ok, I get that people don't like ghost heat. I agree that it is a bit of a kludge method, with several inherent problems.
However, I also see that it was an effort by PGI to improve (read: increase) TTK by limiting, or at least punishing massive weapon boating alphas. A worthy cause.
(puts on fire retardant suit)
I was not around for the ED fiasco (or so it seems to have been), but I gather it was an effort to do the same thing in a slightly different way. Instead of punishing boaters with extra heat, you simply don't allow massive alphas by inserting a system where each weapon requires a certain amount of power, and a mech, with a given power plant (engine), can only supply so much at a time, thus limiting the number of weapons that could be used (fired) simultaneously. People would need to use multiple weapon groups, and possibly just not be able to alpha with every single weapon they are carrying.
That was the basic idea, yes?
So, if I've got the essence of the method correct, I would be happy if somebody with direct knowledge of why and how the ED system was DoA could enlighten me. I am curious, but minimal invective would be preferred.
I can see a number of ways to implement such a system that would be easily understood and sensible and, yes, limit alpha style damage. I could also see a way that a few extra pieces of gear could be used (capacitors) to boost short term firing capabilities (allowing an alpha from time to time). In fact, weren't there PPC capacitors actually in the game? (BTech, not MWO).
Shifty McSwift, on 07 July 2017 - 12:00 AM, said:
I wasn't here for the energy draw test, so I am unsure.
Someone mentioned in another post, or perhaps it was this one, the idea of gyros, while firing ballistics an missiles your gyros go berserk once you pass a threshold, which could be interesting. But to go further with that idea, have a power pool for energy weapons that drains whenever an evergy weapon is fired and restores itself over time, the idea being that it forcefully limits alpha firing.
But really, this is just another ghost heat system under a different name or style. At the end of the day the ghost heat numbers may be off, but it stops people doing certain things dead in their tracks.
Morderian, on 07 July 2017 - 12:28 AM, said:
Did not see energy draw too as i did take a break but after all i read about it i can see why it failed.
Instead of energy draw it was a complex ghostheat thing while they could have done it easier understand and simple to use, for example:
Every mech has 100 points of energy and they regenerate all 0,5 seconds.
Every weapon draws from the energy when fired if you dont have enough you cant fire the weapon.
Examples for the energy cost of the guns:
Gauss 60
Med Laser 20
Med Pulse 25
PPC 33 (assuming we cant quirk the awesome)
ER PPC 40
LL 30
etc.
advantages:
- you can cut down alphas and PPFLD to a large decree and can kick out GH too
- rather easy to understand for a newbie
- enough value place for balance without a need to go into 0,X values
- no need to go into any kind of minus energy values
funnily that is stuff that was discussed years ago already
I think people just did not want the power nerf so ED was not accepted by more than a handful of PTS testers and everyone else QQed it to death.
recap of Energy draw:
- energy cap 30
- energ reg 20/sec
each point over the 30 would be 1 heat extra
right side of the minimap was the energy bar where you could see the level and speed of the energy
weapon draw value were based on damage first.
weapon precision increased/decreased it by roughly these factors:
- ppfld weapons 1 to 1.2x and gauss even up to 1.5
- beam weapons 0.9 to 1.0
- missiles /lbx because of spread 0.5 to 0.75
- cUACs because of burst 0.9 to 1.0
but because the draw vale was no longer 1:1 to damage, people were saying the system was confusing again.
uac spam was very heat neutral and energy neutral, so dps dakka boat was basically the problem child not really affected by ED.
personally, i was really looking forward to ED and am still dissapointed it got paused indefinitely.