Their firing arc is very low,
still their max range is 1100m base.
WHY?
1.) They will never hit something at this range with this firing arc
2.) They will all be shutdown by any AMS in the flying path since the missile speed is so slow
3.) They do literally no damage at max range, their damage falls off after 300m range into nothingness.
So why not just give them a max range of lets say 600m?
If you leave it at 1100 (which is even higher than LRM base range),
many "new players" will simply fire these things at max range and do 0 damage.
This will even be more painful to watch than the common LRM boat potato.
With the skill tree, you can achieve a max range of 1250m on these missiles, while doing absolutely no damage at this range.
Still there will be people spamming these missiles at max range, effectively trolling the enemy team with 0 damage missiles and their own team by wasting all their ammo for nothing.
Can we please make this weapon system usefull, less annoying and more new player friendly?
Minimum range: 120m
Maximum range: 650m
Optimal range: 300m
This way its a medium range LRM so to speak with better DPS but shorter range.
It is more flexible than streaks because it can do damage beyond their range and has a more indirect firing arc (so you can fire them from 2nd line) and has more punch, but will perform worse under optimal streak conditions (optimum range and frontline, no minimum range).
This way the weapon could see use.
btw.:
might be a bug, but right now any %range quirks also increase the minimum range (where no damage is dealt).
Edited by Birthright, 04 July 2017 - 04:26 AM.