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Nerf The Friggin Lrms!


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#121 Metus regem

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Posted 06 July 2017 - 09:36 AM

View PostGoggles Paesano, on 06 July 2017 - 09:10 AM, said:


So, I am a low tier player, playing in low tier matches. I don't play the game because I am some super gamer or even a super game wanna be. I play because I have been reading Battletech novels since I was a kid and its fun.

So is the thing I should be taking out of this... This stuff works great at lower-tiers...but really nowhere else and we of the forums don't play in low tier games so therefore the problem doesn't affect us so there is no problem?



No, I play in T4, yes I admit I'm in T4 due to my preference of running super stock builds and lack of time to play.

That being said, as I put more time in I learned how to avoid getting hit by LRM/s, I learned the weaknesses of LRM/s and how to exploit those weaknesses. I learned map layouts and figured out what mechs best take advantages of the quirks of each map. By spending time learning these things, it's now down to the point where I don't remember the last time I died to LRM fire, I usually die to Gauss/PPC combo fire. So don't take it too personally, you just have to learn the skills and you will see how bad LRM/s are as a weapon system in MWO. As to how long it will take you to learn those skills is really dependent on how quick you are to pick things up, notice little details and how good your situational awareness is.

What you shouldn't do is get your knickers in a knot when people that have put the time in try to explain as to why your perception of LRM/s being powerful is flawed.

#122 Brain Cancer

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Posted 06 July 2017 - 10:40 AM

Quote

That seems to be my experience. It seems that once I get caught out in the open by one LRM boat, the rest will work together and soon you are caught in a Lurm storm. The LRM players are doing their job and working together as a team and I can't fault them for it but its not fun on the receiving end to be sure.


It's also because a "missile" icon appears next to someone's red target square when there are missiles incoming.

Other LRMboats take that as a "good lock!" and piggyback on it, meaning they end up teaming up almost out of reflex.

Also, wait till you get focus fired when you're out of the T4-5 potato fields (basically, you'll get T1s as soon as you start T3). Odds are, you won't even realize it until your torso is suddenly down to orange/red internals and get killed. A lot. Until you learn to minimize your exposure....which will also, coincidentally mean you get lurmbombed much less often.

LRMs are just the first thing to punish bad positioning- if you're getting clubbed to death, it means competent direct fire will kill you even faster. If you get positioning down well enough to not get murdered by laservomit/PPC/Gauss, you'll end up more resistant to LRMs as well.

Always assume that the second you are out of cover, someone is setting up to kill you. Keep moving. Keep your torso moving and try to present a strong side of armor vs. facing straight at people and eating alpha strikes to the CT. Likewise, twist away from incoming LRMs, and if you can, move perpendicular to the barrage. If one side gets too battered, swing the other one around.

#123 Marquis De Lafayette

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Posted 06 July 2017 - 11:34 AM

View PostGoggles Paesano, on 06 July 2017 - 09:10 AM, said:


So, I am a low tier player, playing in low tier matches. I don't play the game because I am some super gamer or even a super game wanna be. I play because I have been reading Battletech novels since I was a kid and its fun.

So is the thing I should be taking out of this... This stuff works great at lower-tiers...but really nowhere else and we of the forums don't play in low tier games so therefore the problem doesn't affect us so there is no problem?


What you should take out of it is that LRM's can be avoided, dodged, etc...quite easily most of the time. It's ok if you haven't learned this yet...stick with the game and you will. In the meantime pack AMS and spectate folks who can dodge them after you are dead. Just learn the skill and your worries about LRM's will disappear

#124 LordSkippy

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Posted 06 July 2017 - 12:01 PM

View PostFireStoat, on 04 July 2017 - 11:27 AM, said:

OP, as previously posted by others on the forum - Radar Deprivation 5/5 negates all levels of Target Decay AND instantly drops you from being targeted when you break LOS, rather than have the 2 seconds of 'drift' lock as if you had 0/0 radar derp and the attacker had 0/0 target decay.

This is a big deal. Some players will claim "I'm good enough to use cover so I don't have to waste points into sensor skills" and that's great for them. From my humble point of view, investing for the 5/5 radar derp neuters LRM's pretty darned hard. A lot of players have figured this out, and as Bandito mentioned above - if the enemy team has more LRM's than yours, the edge to winning the game is pretty much being handed to you.


If you got 5/5 radar derp just to counter LRMs, then you wasted skill points. I am not saying radar derp is useless. It's great for fast lights wanting to lose lock quickly to help disappear, and re-approach at an unexpected angle. But as an LRM deterrent, it's of limited value. It only "helps" when you've aleady made it to cover, and helps by letting the unthinking LRM boats save some ammo instead of hitting dirt. Think of all the times you've been LRM to death, and I guarantee that radar derp would have saved you from zero of them. In LOS of an enemy mech - useless vs LRMs. NARC'd - useless vs LRMs. Under a UAV - useless vs LRMs. Crossing an open field in a slow assauls - useless vs LRMs.

#125 Brain Cancer

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Posted 06 July 2017 - 12:06 PM

Raderp is handiest for mobile units vs. slower units (and costs no tonnage, you do get what your weight pays for)-and it'll turn barely-hits into near-misses when poking. ECM is generally useful for anyone as it'll generally stop an unassisted (TAG/NARC) lock in the first place, but costs tonnage and isn't universal. AMS is universal, but is only a hard counter in quantity.

Remember that LRMs are a punishment weapon for being out of position. If LRMs are hitting you, someone has gotten you flanked or you've exposed yourself badly. INCOMING MISSILES is a warning in more than one sense of the word.

Always have a plan to get to cover. Always.



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