Std Engine And Std Chassis Buff
#1
Posted 02 July 2017 - 07:29 PM
STD is not good enough to not get a penelty. Give it a torso buff..
STD verse endo..
again give it an STD chassis buff.
I dunno what % it should be, but it should be something. Give us a reason outside of extra space on a couple of builds to take it.
#2
Posted 02 July 2017 - 09:54 PM
maybe we can do something about Single heat sinks while we are at it? maybe? no? ok...
#3
Posted 02 July 2017 - 10:12 PM
#4
Posted 02 July 2017 - 11:42 PM
sure there are always gonna be some zombie builds but heck taking a std engine comes with a huge weight penalty so why not toss it a bone for what the darn things weigh..
#5
Posted 03 July 2017 - 01:31 AM
- Standard Engine: +15 % or +15 CT structure; Dies when Center Torso is destroyed
- IS XL Engine: +10 % or +10 buff to all torso structure; Dies when Side Torso is destroyed
- IS LFE: +5 % or +5 % to all toso structure; Dies when both side torsos or the center torso is destroyed, Penalty when Side Torso is destroyed.
- Clan XL: As now. Dies when both side torsos or the center torso is destroyed, Penalty when Side Torso is destroyed.
- IS Endo Steel: 14 Crits; 50 % Weight; 25 % damage reduction to component damage
- Clan Endo Steel: 7 Crits; 50 % Weight; No Benefits
- Clan and IS Standard Structure: +5 % Structure Points; 50 % damage reduction to component damage
- Standard: None; ???
- Clan Ferro Fibrous: 7 Crit; 20 % more armor per ton;
- IS Ferro Fibrous: 14 Crit; 12 % more armor per ton; ???
- IS Light Ferro Fibrous; 7 Crits; 6 % more armor per ton; ???
#6
Posted 03 July 2017 - 02:24 AM
Funny that you just woken up with std becoming obsolete.
God bless that 3 crits dhs alone will prevent that from happening and will result in at least some assaults using those.
Edited by davoodoo, 03 July 2017 - 02:25 AM.
#7
Posted 03 July 2017 - 02:31 AM
#8
Posted 03 July 2017 - 06:49 AM
Also, using standard means 4 more usuable torso slots and you don't get any penalties for one side blowing up.
There's plenty reasons to still use standard, at least on assaults and the larger heavies.
#9
Posted 03 July 2017 - 06:49 AM
#10
Posted 03 July 2017 - 07:16 AM
Edited by Damnedtroll, 03 July 2017 - 07:46 AM.
#11
Posted 03 July 2017 - 09:00 AM
Also why would the standard engine need a buff? I mean it already has a huge advantage in that you don't take any penalties when you lose a side torso. Despite all the whiners, the fact is, when a clan mech loses a ST, it takes a huge hit to performance. I mean it isn't uncommon for a Clan mech to be unable to fire two CER MLs after losing a ST without going into immediate shutdown. I think alot of IS purists are going to be in shock when the realize just how crippling losing a ST with a LFE really is.
#13
Posted 03 July 2017 - 10:38 AM
Edited by Rusharn, 03 July 2017 - 10:38 AM.
#14
Posted 03 July 2017 - 10:49 AM
Standard Engine always had a role. Zombie builds are a niche, but very few are effective when BOTH side torsos are destroyed. That is the hallmark of a true zombie. Crabs and Shadowhawks come to mind. However, I would say more mechs are more effective if given more speed or weapons from the lighter XL Engine. The extra firepower or speed from the XL is typically more valuable than the extra durability of the standard engine.
Viktor Drake, on 03 July 2017 - 09:00 AM, said:
Being crippled means you can still shoot, blame yourself if your mech build has only high heat weapons left. I'm happy to accept the penalties associated with the proposed LFE over the current IS XL Engine for several of my builds.
Viktor Drake, on 03 July 2017 - 09:00 AM, said:
Compare that Clan mech to any I.S. mech running an XL Engine will not be firing any weapons, as it is DESTROYED when a side torso is destroyed.
Edited by SilentScreamer, 03 July 2017 - 11:03 AM.
#15
Posted 03 July 2017 - 10:55 AM
davoodoo, on 03 July 2017 - 02:24 AM, said:
Not true, I have a SNV-1 that I run 8 medium lasers, and 21 additional heatsinks with a standard 325.
#16
Posted 03 July 2017 - 10:56 AM
Edited by LordNothing, 03 July 2017 - 11:01 AM.
#17
Posted 03 July 2017 - 10:58 AM
Edited by Rusharn, 03 July 2017 - 10:58 AM.
#18
Posted 03 July 2017 - 11:06 AM
#19
Posted 03 July 2017 - 11:34 AM
#20
Posted 03 July 2017 - 03:54 PM
The only buff I would give STD is when equipped, damage percentage xfer from arm/leg to side torso to CT is doubled.
Quote
Those purist is reflected in Russ/Paul stance, one of the reasons isXL current does not have the same benefits as cXL, even though there is no functional engine crit system.
- LFE - 15.0% movement-20.0% heat. It only has 25% weight savings but same amount of crit slots as cXL.
- cXL 20.0% movement-30% heat (only reason not at 20% is that PGI felt it needed to be 40%, but I would reduce it to 30%
- isXL 25% movement-40% heat penalties.
- STD - double the current damage reduction for incoming fire that hits destroyed arm/leg/side torso areas, which are transferred to the next location.
Edited by Tarl Cabot, 03 July 2017 - 04:17 PM.
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