Ruar, on 04 July 2017 - 07:41 PM, said:
Just because I disagree with you doesn't mean I don't know how to play the game.
But how you've been arguing so far is that you're not even considering armor rolling and shielding as a factor between SRM and ATMs. Staring people down to death is idiotic cause that just increases the chances of you receiving damage while not really trading good amount of damage yourself. That's why RAC fails cause there's not enough benefits to justify the stare. That's why C-ERLL at 1.5s duration was not as good as it is today, because all that damage can easily be spread out, while that stare meant larger window time of retaliation. Now consider the lock, and the stream nature of ATMs.
If you don't want people to think that you don't know how to play the game, don't talk as if you don't know how to play the game, don't argue as if you don't know how to play the game. Jesus.
Ruar, on 04 July 2017 - 07:41 PM, said:
We are looking at missile systems differently is all. I've pointed out what I consider to be the flaws and strengths of your suggestion.
The problem is that you're focusing on the ATMs as they are with little context. As shown with shielding and armor rolling. I really could not fathom why couldn't you link Stream fire and damage spread altogether, when you're supposedly capable of damage distribution. And then there's the tonnage differences you just wouldn't acknowledge. You're damn right we're looking at it differently, I'm looking at it critically, you're not.
But hey, since we're only looking for damage out. 4x SRM6A on only does 51.6 damage per volley, whilst a 4x LRM60A does 60 damage, and considering that the C-LRMs only drop off damage, it should be able to do similar damage at 154.8m. You should be able to brawl with LRM60s right? Go right ahead, brawl with 4x LRM60A, AngrySpartan would probably be kind enough to stay between 270m and 180m, you can ask him.
Before you post again, ask yourself this: If an enemy graced you by staying within 270m and 180m at a brawl, would you brawl with
4x LRM15A + 4x ERSL over
4x SRM6 + 4x SPL, just because you could pump out 60 damage of LRMs over 51.6 of the SRMs?
And before you ask, yes it's fair that both builds i presented have different amount of heatsinks. That's the price of using heavy weapons, ATMs are heavier so you couldn't take as much heatsinks and/or ammo, other weapons. That's why we have to consider the tonnage differences, cause they have profound effects on the load out anyways.
Ruar, on 04 July 2017 - 07:41 PM, said:
And the video about brawling is one players opinion. I've seen people talk about brawling being done differently and at different ranges. Personally I think the fact he talks about hiding behind cover and peeking isn't brawling, it's peeking which is a different style of play, but to each his own.
Hey, i've seen players talk brawling precisely how Kanajashi put it out.
But hey lets just ignore that Kanajashi has a pinned video tutorial:
https://mwomercs.com...ideo-tutorials/, on the place where newbies are supposed to learn stuff in the very beginning. Lets just talk brawl as how you wanted it to be, so you'd be right and i'm wrong because reasons.
Sarcasm aside, so what if our definitions differ? Advantage still stands. SRMs are better cause you can put damage out, and then twist damage, versus the ATMs being easy to spread around and you have to stare for a moment to get lock repeatedly and direct the stream briefly.
Edited by The6thMessenger, 05 July 2017 - 04:18 AM.