Jump to content

Atms Range Redistribution


41 replies to this topic

Poll: Atms Range Redistribution (24 member(s) have cast votes)

ATMs range redistributed

  1. Yes (11 votes [45.83%])

    Percentage of vote: 45.83%

  2. Not to your suggestion, but i want something similar (post your own) (5 votes [20.83%])

    Percentage of vote: 20.83%

  3. No (8 votes [33.33%])

    Percentage of vote: 33.33%

Vote Guests cannot vote

#41 Rusharn

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 224 posts

Posted 08 July 2017 - 09:16 AM

Unless you're in a mech moving faster that 95 KPH, because ATM's with the low velocity and lock on times have issues engaging Fast mechs, especially within the 0-270m band. Stealth armor also make's ATM's useless as the velocity and stream firing pattern makes dumb firing at anything but the slowest mechs worthless. The +3 damage offsets the numerous weaknesses in the weapon system and reduction in that max damage will regulate ATM's second line curiosities at best.

#42 Skanderborg

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 411 posts

Posted 11 July 2017 - 12:46 PM

Remove ATM minimum range , they spread damage like streaks (RNG) , require lock on , and lose to SRMs at equivlient tonnage , and they also require face tanking.

Increase LRM velocity so they are a better long range weapon

Give ATM's a low firing ARC so its hard to shoot long range.

Easy.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users