It seems to me that we're experiencing an inflation in sensor ranges.
The baseline sensor range in this game is 800 m. Nowadays, I imagine most people get out to 1080 m, because the most universally useful nodes of the sensor tree (Seismic Sensors, Radar Deprivation) are locked behind +35% sensor range nodes. If you happen to be running an active probe, that'll take you further to 1280 m.
In actual gameplay, I'd argue sensor ranges beyond 800 m are only situationally useful. Either such long sight lines don't exist, or even if you do get a long-range lock, you don't have effective weaponry to take advantage of the targetting information. By extension, this makes the sensor range boosts given by many equipment (active probes, command console, targetting computers, Tacticon B2000) of little practical value.
What I propose is substantially taking down the baseline sensor range. Make it so that getting locks out to the present 800 m requires a substantial investment in sensor skills and/or equipment. And to go beyond 1000 m, even more so.
It wouldn't be a game changer, but I think it'd be a simple way to (1) make spotting for your friendlies more useful and (2) make the sensor equipment such as AP's, CC, TC more worthwhile.
Edited by jss78, 05 July 2017 - 05:21 AM.