Working with what they have now?
1)Rewards--loyalist reward tiers were implemented before there was faction-swag (1 hanging/standing/mounted cockpit item was put in shortly before or after). There is little reasons why nearly three years later things that have beans to do with faction warfare are being handed out as 'loyalist' rewards. Also, many high-end rewards are...less than good. GXP? Really? I suppose it makes more sense now with new skill trees, but a lot of people I know still have yet to use up the 'historical skill points' they got for modules.
2) Rewards II--progressive reward tier. A lot of loyalists players hit max reward tier and stop playing because there is nothing to work towards. Mercs...once they max their tiers I suppose they will go faction-hopping again, and which point we're back at 'we need to balance faction populations'. Joy.
3) More 'siege' maps and alterative FW game-modes? I mean, if I want to play QP map/modes I will play QP. Mixing and mingling the two was a way of putting additional map/modes into FW after basically ignoring it since mid 2015 (when vetric forge went in). I agree that more than one mode on the same six maps was needed. But aside from Conquest (which actually plays like how I thought Conquest should have played, aside from that part where you get another mech), all the QP map/modes feel like QP with respawns.
4) Campaigns/events/something going on-- The way PGI treats it, FW is 'here, have fun', with no context. People have asked about how Civil War (which predominantly focused on two IS factions) will play out, and whether there will be Inner Sphere-aligned Clans (Wolves in Exile, Nova Cats), at the last town hall and Russ pretty much brushed it off. He mentioned 'Bulldog/Serpent'. Aside from three battles of Tukayyid there was very little besides a shaded map to make me feel like we were taking part in the Clan Invasion. Since Civil War happens after Serpent, I'm not sure what his thinking is or how any of this will play out, and I hold very little hope for having PGI-provided context let alone an immersive experience. Previous Townhalls have mentioned faction v faction events, but I haven't seen any of these since... I think it was fall of 2015 when PGI tried running 24-hr faction v faction events and then gave it up before going through all the factions?
5--Really, go back to what was described in 2011, or pitched in 2012/13. At of that would be, at least in my opinion, a really neat thing.
Edited by Kael Posavatz, 08 July 2017 - 02:11 PM.