- Derailing the entire topic and discussing lore instead (Lore is nice, but it's not MWO. We need to consider in-game balance, not lore)
- Suggesting some 'Mechs affected might become OP, without considering we can tone down the quirks or otherwise (like the Nova)
- Suggesting that the awful nature of many of these 'Mechs like the Lynx is just a "part of their character" or similar (pointless argument that nets us nothing towards balance)
- People arguing we should get Endo/ferro/engines unlocked too (which will just make PGI ignore the thread, and is not the point of this thread)
- People arguing the advantages of clan omnis outweigh the locked equipment, without considering that the locked equipment is only affecting some clan omnis poorly, not all of them.
With that in mind, I think we can safely say this entire post will be ignored by PGI. I don't know what I expected out of the brown sea, but I figured this is an important enough topic to warrant bringing up.
ORIGINAL POST:
Russ has heard this question before, and his universal reply was:
"No. If we remove some hard-locked equipment (JJs, CAP on the myst lynx, JJs on some 'Mechs) then it will immediately result in players asking for hard-locked engines to be removed, structure/armor to be changeable, etc, etc. Then everything will become horribly unbalanced and it'll all go to crap".
More or less, that's what he said.
(I find it funny he was the one to make this call, considering he's head of the company and not of balance/game design. How is it his call, again? Doesn't anyone else from PGI get input or get to debate or consider the topic?)
I'm really, really tired of that argument.
Some players have asked for that stuff (engines being removable, structure/armor being changeable) but that's not what we're asking for and you are under no obligation to suddenly listen to them. Just because you change one thing doesn't mean you're magically obligated to change another. You removed the hard-locked flamer on the adder, right? Boy jee, it sure did result in a wave of OP adders running around asking for all of their equipment to be unlocked.
Hard-locked heatsinks, JJs and CAP (on the Myst Lynx) only hurts the worst clan 'Mechs that exist currently. And if you do choose to remove that hard-locked equipment and suddenly that 'Mech becomes a problem, you always have other options. All the clan 'Mechs I can think of that have this problem (like the Warhawk, Summoner, Myst Lynx, etc) are all heavily quicked to account for their issues.
So here's an idea. If removing that equipment proves to be a problem, why not just tone down the quirks? There's an idea.
This change would increase the flexibility of these chassis and open them up to some new playstyles and builds previously unavailble to them, and make them more fit in general.
However, it likely wouldn't result in them suddenly having 20+ tons more to play with or anything like that. Think about it. The Warhawk has 10 hard-locked DHS. (7 external, 3 engine-slot). Technically it stands to gain 10 tons, right? Except a good chunk of the time, players are going to end up taking those heatsinks and slap them right back on, though they might put them in a different spot.
And the Summoner is highly mobile. While some players wouldn't take any JJs, many players would end up slapping some of them back on again.
So the tonnage difference isn't huge here. And it will make the builds a bit more flexible and fun to build in.
Mechs with omni-pods to remove their JJs (Timber, Kitfox, etc) could be ignored. No need, they can already remove them.
Please consider it. Don't use the whole "slippery slope" argument again, it doesn't get us anywhere.
Quirks can't fix everything. They just can't overcome some inherent issues in some chassis. Think about it long and hard. We might just someday see a viable Myst Lynx. It could gain 7 slots and 4 tons. It might still be trash due to low mounts, terrible arm geometry with weapons and otherwise, but at least it'll have some more of a fighting chance.
Edited by Night Thastus, 09 July 2017 - 10:30 AM.