Please Change Color Of C-Heavy Lasers
#1
Posted 06 July 2017 - 09:39 AM
The only reason I could see for not changing them if in lore it was explicitly stated that they were the exact same colors as their ER brethren. Which I wouldn't really know anyway. If this is the case, then forgive my ignorance.
#2
Posted 06 July 2017 - 10:03 AM
#3
Posted 06 July 2017 - 10:38 AM
#4
Posted 06 July 2017 - 10:53 AM
#5
Posted 06 July 2017 - 12:15 PM
#6
Posted 06 July 2017 - 12:29 PM
MischiefSC, on 06 July 2017 - 12:15 PM, said:
From my testing, I have done very well with heavy lasers and find them to be a great addition.
#7
Posted 06 July 2017 - 03:59 PM
#8
Posted 07 July 2017 - 12:00 PM
Illuminous Owl, on 06 July 2017 - 12:29 PM, said:
When it goes live let's do a test. You pick the mech, any regular laservomit mech or 'good' Clan energy mech, I'll take mixed pulse and ER, you take Heavies.
If I beat you 9 out of 10 matches, what does that mean?
#9
Posted 07 July 2017 - 12:07 PM
heavy medium to cyan/turquoise
heavy large to purple
Quote
If I beat you 9 out of 10 matches, what does that mean?
lets do a different test.
we both take clan mechs with only 2 energy hardpoints
you use pulse and ER. I take heavies.
if I beat you 9 out of 10 matches, what does that mean?
(it means heavy lasers will never compete with other lasers on mechs capable of laser vomit because theyre an incredibly niche weapon that will only ever be useful on clan mechs that specifically lack energy hardpoints)
Edited by Khobai, 07 July 2017 - 12:12 PM.
#10
Posted 07 July 2017 - 03:03 PM
Khobai, on 07 July 2017 - 12:07 PM, said:
heavy medium to cyan/turquoise
heavy large to purple
lets do a different test.
we both take clan mechs with only 2 energy hardpoints
you use pulse and ER. I take heavies.
if I beat you 9 out of 10 matches, what does that mean?
(it means heavy lasers will never compete with other lasers on mechs capable of laser vomit because theyre an incredibly niche weapon that will only ever be useful on clan mechs that specifically lack energy hardpoints)
Id put my money on 2xLPL vs 2xHLL, personally. Longer range, significantly better duration and more heat efficient even with the extra 4 DHS you get from lighter weapons.. maybe in a 1v1 situation the advantages arent quite as strong, but i still think the LPLs would win since any DPS advantage from the HLLs will be lost once reaching heat cap.
#11
Posted 07 July 2017 - 03:33 PM
Quote
Sure because theyre still really bad right now. But If HLL are buffed in the ways I suggested I would put my money on HLL.
But HLL do outrange LPL. Not by much but its 900m vs 830m. Also despite having a longer beam duration HLL still do very close to the same damage per tick as LPL.
The only reason HLL would lose to LPL is because its cooldown is way too long and its heat is way too high. And those are both of the things that need to be fixed.
And thats actually the proper balancing point for HLL. 2 HLL should be slightly better than 2 LPL. Because then thered be a reason to use HLL over LPL on mechs that only have 2 energy hardpoints. While LPL would still get used primarily in laser vomit builds.
Edited by Khobai, 07 July 2017 - 03:35 PM.
#12
Posted 07 July 2017 - 06:57 PM
Khobai, on 07 July 2017 - 12:07 PM, said:
heavy medium to cyan/turquoise
heavy large to purple
lets do a different test.
we both take clan mechs with only 2 energy hardpoints
you use pulse and ER. I take heavies.
if I beat you 9 out of 10 matches, what does that mean?
(it means heavy lasers will never compete with other lasers on mechs capable of laser vomit because theyre an incredibly niche weapon that will only ever be useful on clan mechs that specifically lack energy hardpoints)
I'll still take that challenge. Because better heat, less weight, better range, more or less all around better.
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