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Let's Play Rock Paper Scissors
#1
Posted 07 July 2017 - 08:38 AM
Well, better nerf rock and bring it in line. If a player chooses rock, he must give his opponent 1 sec to change to paper if they desire.
Let's make that change and then monitor the situation.
Well, turns out paper is winning more often, and players are complaining that rock is pointless.
Well, we can solve that by nerfing paper. That's a buff to rock, and will balance scissor with paper. Let's say that paper automatically loses 50% of the time.
Make it so and watch the data.
Turns out that no one is playing paper, scissor is OP, and players are still complaining that the changes do not address the problem with rock.
Man, they are never satisfied. Ok. 25% of the time, scissor automatically becomes either rock or paper. Lets try that.
Meanwhile, how are we doing with Sharp scissor, Heavy rock, and thick paper update? And let's roll out a new Scissor, Paper, Rock mode. Where everything is reversed. They'll like the variety, and we wont actually have to do that much, because it'll be pretty much the same.
Does anyone even know what to do anymore? Are we having "fun" yet?
#2
Posted 07 July 2017 - 08:42 AM
We started with only rock, added paper, and then have been trying to balance the two without any scissors.
So that now we basically have paper rocks, and rock-paper.
#3
Posted 07 July 2017 - 08:44 AM
TBH computer games due to their large number of variables are more like this:
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Edited by Antares102, 07 July 2017 - 08:49 AM.
#4
Posted 07 July 2017 - 08:52 AM
#5
Posted 07 July 2017 - 08:53 AM
Jingseng, on 07 July 2017 - 08:38 AM, said:
Well, better nerf rock and bring it in line. If a player chooses rock, he must give his opponent 1 sec to change to paper if they desire.
Let's make that change and then monitor the situation.
Well, turns out paper is winning more often, and players are complaining that rock is pointless.
Well, we can solve that by nerfing paper. That's a buff to rock, and will balance scissor with paper. Let's say that paper automatically loses 50% of the time.
Make it so and watch the data.
Turns out that no one is playing paper, scissor is OP, and players are still complaining that the changes do not address the problem with rock.
Man, they are never satisfied. Ok. 25% of the time, scissor automatically becomes either rock or paper. Lets try that.
Meanwhile, how are we doing with Sharp scissor, Heavy rock, and thick paper update? And let's roll out a new Scissor, Paper, Rock mode. Where everything is reversed. They'll like the variety, and we wont actually have to do that much, because it'll be pretty much the same.
Does anyone even know what to do anymore? Are we having "fun" yet?
Pfft, you missed the parts where someone goes super saiyan and annihilates everything.
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#6
Posted 07 July 2017 - 09:05 AM
So yes, I'm having fun.
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#7
Posted 07 July 2017 - 09:33 AM
#8
Posted 07 July 2017 - 10:01 AM
Most people seem to choose to give PGI the finger. With salt. <shakes head sadly>
#9
Posted 07 July 2017 - 10:04 AM
#10
Posted 07 July 2017 - 10:20 AM
Bud Crue, on 07 July 2017 - 09:33 AM, said:
Don't forget, you can only get back 1/2 of your thumb. They will never allow you to have your full thumb back. Too OP. And, if you want your full index finger back, you have to also choose to get it with three additional nails that have no use. Which will cost you one less finger.
#11
Posted 07 July 2017 - 10:25 AM
#12
Posted 07 July 2017 - 10:28 AM
#13
Posted 10 July 2017 - 12:34 AM
Jingseng, on 07 July 2017 - 08:38 AM, said:
Well, better nerf rock and bring it in line. If a player chooses rock, he must give his opponent 1 sec to change to paper if they desire.
Let's make that change and then monitor the situation.
Well, turns out paper is winning more often, and players are complaining that rock is pointless.
Well, we can solve that by nerfing paper. That's a buff to rock, and will balance scissor with paper. Let's say that paper automatically loses 50% of the time.
Make it so and watch the data.
Turns out that no one is playing paper, scissor is OP, and players are still complaining that the changes do not address the problem with rock.
Man, they are never satisfied. Ok. 25% of the time, scissor automatically becomes either rock or paper. Lets try that.
Meanwhile, how are we doing with Sharp scissor, Heavy rock, and thick paper update? And let's roll out a new Scissor, Paper, Rock mode. Where everything is reversed. They'll like the variety, and we wont actually have to do that much, because it'll be pretty much the same.
Does anyone even know what to do anymore? Are we having "fun" yet?
You forgot "lizard" and "spock" ;-)
#14
Posted 10 July 2017 - 02:47 AM
Hi devs could you implement vocal paper scissor stone in commands? So when we use a fattie we can play RPS meantime we walk to victory (or death).
#15
Posted 10 July 2017 - 04:09 AM
Yeah it's an exaggeration, but still some truth to it.
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