Jump to content

Let's Play Rock Paper Scissors


14 replies to this topic

#1 Jingseng

    Member

  • PipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 962 posts

Posted 07 July 2017 - 08:38 AM

According to initial data, rock is winning more than paper or scissor.

Well, better nerf rock and bring it in line. If a player chooses rock, he must give his opponent 1 sec to change to paper if they desire.

Let's make that change and then monitor the situation.

Well, turns out paper is winning more often, and players are complaining that rock is pointless.

Well, we can solve that by nerfing paper. That's a buff to rock, and will balance scissor with paper. Let's say that paper automatically loses 50% of the time.

Make it so and watch the data.

Turns out that no one is playing paper, scissor is OP, and players are still complaining that the changes do not address the problem with rock.

Man, they are never satisfied. Ok. 25% of the time, scissor automatically becomes either rock or paper. Lets try that.

Meanwhile, how are we doing with Sharp scissor, Heavy rock, and thick paper update? And let's roll out a new Scissor, Paper, Rock mode. Where everything is reversed. They'll like the variety, and we wont actually have to do that much, because it'll be pretty much the same.

Does anyone even know what to do anymore? Are we having "fun" yet?

#2 Jingseng

    Member

  • PipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 962 posts

Posted 07 July 2017 - 08:42 AM

to be fair, it's not entirely apt.

We started with only rock, added paper, and then have been trying to balance the two without any scissors.

So that now we basically have paper rocks, and rock-paper.

#3 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 07 July 2017 - 08:44 AM

Things will get even more complicated if you add Lizard and Spock.
TBH computer games due to their large number of variables are more like this:

Posted Image

Edited by Antares102, 07 July 2017 - 08:49 AM.


#4 Tralik

    Member

  • PipPipPip
  • The Phoenix
  • The Phoenix
  • 57 posts
  • LocationMissouri

Posted 07 July 2017 - 08:52 AM

I find this game, for the level of complexity and possible combinations of weapons, armor, speed and size, to be incredibly well balanced. Most of the perceived imbalance problems are the result of meta-swings. The top tier comp units are constantly pushing the "meta" around. It is currently pop-tart Night Gyr's. That will be countered with something like laser vomit Battlemasters, which will be countered by something which will in-turn be countered by something else until it cycles back around to pop-tart night-gyrs again. It is not a balance issue as there are almost always perfectly viable counters. But, your average player runs up against some try-hard meta competition, get's rolled, and their ego can't handle it. Has to be the game's fault when their LRM Atlas gets destroyed. Time to nerf whatever the meta of the day happens to be. Break out the pitch-forks and head to the forums...

#5 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 07 July 2017 - 08:53 AM

View PostJingseng, on 07 July 2017 - 08:38 AM, said:

According to initial data, rock is winning more than paper or scissor.

Well, better nerf rock and bring it in line. If a player chooses rock, he must give his opponent 1 sec to change to paper if they desire.

Let's make that change and then monitor the situation.

Well, turns out paper is winning more often, and players are complaining that rock is pointless.

Well, we can solve that by nerfing paper. That's a buff to rock, and will balance scissor with paper. Let's say that paper automatically loses 50% of the time.

Make it so and watch the data.

Turns out that no one is playing paper, scissor is OP, and players are still complaining that the changes do not address the problem with rock.

Man, they are never satisfied. Ok. 25% of the time, scissor automatically becomes either rock or paper. Lets try that.

Meanwhile, how are we doing with Sharp scissor, Heavy rock, and thick paper update? And let's roll out a new Scissor, Paper, Rock mode. Where everything is reversed. They'll like the variety, and we wont actually have to do that much, because it'll be pretty much the same.

Does anyone even know what to do anymore? Are we having "fun" yet?


Pfft, you missed the parts where someone goes super saiyan and annihilates everything.

Posted Image

#6 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,880 posts
  • LocationSmack dab in the middle of Ohio

Posted 07 July 2017 - 09:05 AM

I have beat people with rock, and with paper, and with scissors, and also with both lizard and Spock. I care not where the meta goes, i still get kills without it. And five years in, I'm still playing.

So yes, I'm having fun. Posted Image

#7 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,961 posts
  • LocationOn the farm in central Minnesota

Posted 07 July 2017 - 09:33 AM

So in the metaphor that is this thread...the skills tree is then PGI cutting cut off every ones fingers, and then calling it "improving choice and diversity" by allowing the players to pick which three fingers they could have back to make their rock, paper or sissors from?

#8 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,880 posts
  • LocationSmack dab in the middle of Ohio

Posted 07 July 2017 - 10:01 AM

Except that they're not your fingers, they're PGI's fingers that you're renting from them for the low, low price of FREE. Now if you choose to paint those fingers, THAT you pay for, and if you want MORE fingers or want to give someone the finger, you pay for that too.

Most people seem to choose to give PGI the finger. With salt. <shakes head sadly>

#9 Gwahlur

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • 462 posts

Posted 07 July 2017 - 10:04 AM

I pick scissors. Your move

#10 KodiakGW

    Member

  • PipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 1,775 posts
  • LocationNE USA

Posted 07 July 2017 - 10:20 AM

View PostBud Crue, on 07 July 2017 - 09:33 AM, said:

So in the metaphor that is this thread...the skills tree is then PGI cutting cut off every ones fingers, and then calling it improving choice and diversity; by allowing the players to pick which three fingers they could have back to make their rock, paper or sissors from?


Don't forget, you can only get back 1/2 of your thumb. They will never allow you to have your full thumb back. Too OP. And, if you want your full index finger back, you have to also choose to get it with three additional nails that have no use. Which will cost you one less finger.


#11 ZippySpeedMonkey

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 356 posts
  • LocationSomewhere on Dropship Earth

Posted 07 July 2017 - 10:25 AM

A better analogy would be that some started with a rock, then thought using 2 rocks at the same time would be better. This then escalated to 3, then 4, and onwards until they couldn't stuff anymore rocks inside said mech. At this point PGI takes notice and does nothing substantial about it, oh they try a concept called "ghost heat" but people get around it by putting the most large rocks they can inside the mech without penalties and then fill the remaining spaces with smaller rocks...

#12 KHETTI

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,328 posts
  • LocationIn transit to 1 of 4 possible planets

Posted 07 July 2017 - 10:28 AM

Had enough of Rock/paper/scissors scenarios with Eternal Crusade thx.

#13 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 10 July 2017 - 12:34 AM

View PostJingseng, on 07 July 2017 - 08:38 AM, said:

According to initial data, rock is winning more than paper or scissor.

Well, better nerf rock and bring it in line. If a player chooses rock, he must give his opponent 1 sec to change to paper if they desire.

Let's make that change and then monitor the situation.

Well, turns out paper is winning more often, and players are complaining that rock is pointless.

Well, we can solve that by nerfing paper. That's a buff to rock, and will balance scissor with paper. Let's say that paper automatically loses 50% of the time.

Make it so and watch the data.

Turns out that no one is playing paper, scissor is OP, and players are still complaining that the changes do not address the problem with rock.

Man, they are never satisfied. Ok. 25% of the time, scissor automatically becomes either rock or paper. Lets try that.

Meanwhile, how are we doing with Sharp scissor, Heavy rock, and thick paper update? And let's roll out a new Scissor, Paper, Rock mode. Where everything is reversed. They'll like the variety, and we wont actually have to do that much, because it'll be pretty much the same.

Does anyone even know what to do anymore? Are we having "fun" yet?


You forgot "lizard" and "spock" ;-)

#14 Baron Zen

    Member

  • PipPipPipPipPipPip
  • The Hitman
  • The Hitman
  • 371 posts
  • LocationVenice (Italy)

Posted 10 July 2017 - 02:47 AM

Ah i opened this thread thinking someone did my idea but isn't it:

Hi devs could you implement vocal paper scissor stone in commands? So when we use a fattie we can play RPS meantime we walk to victory (or death).

#15 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 10 July 2017 - 04:09 AM

Yeah OP, but if people never changed/adapted games from the rules they stood at, we would all be playing rock paper scissors for gaming entertainment now still, rather than this robot game on our PCs.

Yeah it's an exaggeration, but still some truth to it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users