I thought it might be interesting to have heavy laser deliver half their damage at impact and then deliver the rest via duration. In that scenario the long burn time doesn't make them feel as underpowered and one is not as punished for twisting incoming damage if the duration hasn't ended.
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Heavy Laser Idea
Started by WobblyShooter, Jul 07 2017 07:47 PM
1 reply to this topic
#1
Posted 07 July 2017 - 07:47 PM
#2
Posted 08 July 2017 - 05:03 AM
Seems a bit too good to me
But I could see the opposite of that where Heavy Laser damage increases with each tick
That would allow the beam duration to be significantly shortened, but it would be balanced by rear-loading the Heavy Laser's damage so youd have to keep the beam on target for the entire duration.
But I could see the opposite of that where Heavy Laser damage increases with each tick
That would allow the beam duration to be significantly shortened, but it would be balanced by rear-loading the Heavy Laser's damage so youd have to keep the beam on target for the entire duration.
Edited by Khobai, 08 July 2017 - 05:03 AM.
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