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Please Rework Escort Mode Away From A Computer Controlled Player


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#1 Kin3ticX

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Posted 09 July 2017 - 09:36 PM

Each team has a player randomly assigned the VIP. You could have a rule that it has to be a heavy or assault but its random. The enemy only knows the name of the VIP but not which mech they are in. They are not lit up in the hud for easy focus fire.

The base rules are skirmish and protecting the VIP is 2ndary. If the VIP dies it continues on as skirmish.

The finer details of how rewards work are not important yet but you could give cbills to the player that kills the VIP. Like maybe 100k or something. You can get the VIP kill bonus if you kill the VIP but your team loses the skirmish game.

Obviously winning skirmish means the enemy VIP is dead. The way for the team to get a 100k team bonus is if their own VIP lives.

If your VIP dies you can still just win based on skirmish rules, no need to shame your VIP for getting killed.

Edited by Kin3ticX, 09 July 2017 - 09:43 PM.


#2 Battlemaster56

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Posted 09 July 2017 - 10:15 PM

So skrimish with a small twist, we already have 3 skirmish modes already the other 2 can be played as skrimish but the other objectives have a huge impact in the match if no one remember to cap or defend.

If you want to rework escort start by nerfing the Pillars of God(ECM/sensor towers), then show the pathing of the VIP to the protecting team, or if someone go commander set the path of the VIP. Reduce the power of turrets so lights can do something other than waiting for mediums and heavies to kill the turrets.

#3 Morderian

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Posted 09 July 2017 - 10:34 PM

I dont thing giving the VIP Status in player hands is a good idea atleast in quickplay too many people could either suicide because they dislike the mode, camp and not go to the dropship etc. so i would leave it in AI hands,

making it in another skirmish mode would be bad too as we have enough modes that play like skirmish.

I rather rework other things about the mode like the ones mentioned above by Battlemaster.

#4 justcallme A S H

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Posted 09 July 2017 - 10:42 PM

The VIP is smarter than 90% of the players in Solo QP. Only issue is it doesn't shoot back, but then given the amount of players that do 100dmg in an Assault, seems they don't either.

Entrusting "someone" to be the "VIP" and said team to protect PUGlord who will wanna do his own thing anyway?

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Image removed. Nonconstructive.

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Edited by United Airlines Security, 11 July 2017 - 06:38 AM.


#5 Vellron2005

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Posted 10 July 2017 - 12:03 AM

View PostKin3ticX, on 09 July 2017 - 09:36 PM, said:

Each team has a player randomly assigned the VIP. You could have a rule that it has to be a heavy or assault but its random. The enemy only knows the name of the VIP but not which mech they are in. They are not lit up in the hud for easy focus fire.

The base rules are skirmish and protecting the VIP is 2ndary. If the VIP dies it continues on as skirmish.

The finer details of how rewards work are not important yet but you could give cbills to the player that kills the VIP. Like maybe 100k or something. You can get the VIP kill bonus if you kill the VIP but your team loses the skirmish game.

Obviously winning skirmish means the enemy VIP is dead. The way for the team to get a 100k team bonus is if their own VIP lives.

If your VIP dies you can still just win based on skirmish rules, no need to shame your VIP for getting killed.


Assigning the VIP to a PUG?

Bad bad bad...

So big no-no on that one.

What can and should be done instead though:

1) Make the VIP be a large slow-moving vehicle, like an MFB, not a mech.

2) Make the defenders know which path the VIP will take.

3) Make the defenders get an "out of bounds" countdown if they move more than X meters from the VIP. Illuminate this zone on the minimap like in Domination.

4) Alternatively to 3), make the VIP stop moving if no mechs are withing X meters from it and it's defenders get a warning that the VIP is undefended

5) Remove the ECM / radar beacons and turrets. - they are just annoying and serve no purpose

6) Add destructible obstructions to random routes the VIP might take. The attackers might destroy these in order to slow the VIP down, or change it's route directly. The defenders know where these obstructions are and can defend them, or confuse the attackers by defending the obstruction on a route the VIP will not take. Obstructions might include, collapsible buildings, bridges, minefields, explosive tanks that make a large crater when blown up, and others.

7) Let the defenders capture beacons that extend it's available time before the dropship arrives.

8) Let the attackers hack into the same beacons and get a radar sweep that shows where the VIP is going.

#6 Joey Tankblaster

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Posted 10 July 2017 - 12:16 AM

Anyone remembers the first person shooter americas army pre version 3?

VIP mode used a randomly assigned player stuck in a hospital, blues and reds rushed in to either save or kill him. The mode was just great!

I say - adjust a player to the VIP chassis randomly. Give him the map with the extraction point. It will work and be great fun. I am sure.

Edited by Joey Tankblaster, 10 July 2017 - 01:07 AM.


#7 The Soul Hunter

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Posted 10 July 2017 - 12:34 AM

To be honest I could see the amazing troll potential of giving a player control of the VIP because let's be honest most of the player base hates escort more than they hate incursion but given a choice between any other mode and one of those the other mode wins out. The only time I see escort win is in group queue when everyone jumps on it to try to boost their multiplier. I mean a lot of people already just TK the VIP to get out of a mode they hate.

#8 Khobai

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Posted 10 July 2017 - 12:42 AM

I think they need to completely rework the gamemode.

Maybe change it to something like breakthrough instead of escort

There could be a capture objective either at each team's base or in the middle of the map that could be picked up. The first team to pick up the capture objective and breakthrough the enemy team and extract would win.

Picking up the capture objective would reduce your max speed down to around 50kph-70kph though. So basically only heavy/assaults could pick it up because it wouldnt be worth it for lights/mediums to do it.

Kindve like capture the flag but with mechs.

Edited by Khobai, 10 July 2017 - 12:48 AM.


#9 Kin3ticX

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Posted 10 July 2017 - 01:01 AM

in my proposed VIP mode, killing the VIP will not end the round, you just either gain or lose bonus Cbills


You cant really take the metal grinder out of MWO. Mechs blow up other mechs and all other modes are also skirmish 9 out of 10 times.

Also, both sides have a VIP

Edited by Kin3ticX, 10 July 2017 - 01:02 AM.


#10 Khobai

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Posted 10 July 2017 - 01:15 AM

Quote

in my proposed VIP mode, killing the VIP will not end the round, you just either gain or lose bonus Cbills


You cant really take the metal grinder out of MWO. Mechs blow up other mechs and all other modes are also skirmish 9 out of 10 times.

Also, both sides have a VIP


If youre gonna go that route you might as well go with the idea of having randomized secondary objectives for every gamemode. The secondary objectives wouldnt win you the gamemode, you would just get bonuses for completing them.

#11 Davegt27

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Posted 10 July 2017 - 01:28 AM

Quote

The VIP is smarter than 90% of the players in Solo QP. Only issue is it doesn't shoot back, but then given the amount of players that do 100dmg in an Assault, seems they don't either.


ouch

#12 Greyhart

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Posted 10 July 2017 - 01:31 AM

Part of what escort should be is improving the AI in the game.

Improved AI opens up a lot of interesting avenues in the game. If we just put a player in the atlas it removes the pressure to put AI into the game.

#13 Remover of Obstacles

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Posted 10 July 2017 - 01:32 AM

Will it prevent games like this?

Lot of people didn't get to "play" in this game.

Games like this feel really hollow.

Posted Image


View PostKin3ticX, on 10 July 2017 - 01:01 AM, said:

in my proposed VIP mode, killing the VIP will not end the round, you just either gain or lose bonus Cbills


You cant really take the metal grinder out of MWO. Mechs blow up other mechs and all other modes are also skirmish 9 out of 10 times.

Also, both sides have a VIP


#14 Kin3ticX

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Posted 10 July 2017 - 01:44 AM

View PostRemover of Obstacles, on 10 July 2017 - 01:32 AM, said:

Will it prevent games like this?

Lot of people didn't get to "play" in this game.

Games like this feel really hollow.

Posted Image


Thats why that atlas has like 10x health right? Seems legit

#15 HGAK47

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Posted 10 July 2017 - 01:48 AM

View Postjustcallme A S H, on 09 July 2017 - 10:42 PM, said:

The VIP is smarter than 90% of the players in Solo QP. Only issue is it doesn't shoot back, but then given the amount of players that do 100dmg in an Assault, seems they don't either.

Entrusting "someone" to be the "VIP" and said team to protect PUGlord who will wanna do his own thing anyway?



Im sorry but that is patently false. While im sure many people make mistakes or act potato like in their early days, the Atlas VIP is the single most stupid entity in the game by a lightyear.

As for the OP`s idea - that is rather stupid what is the point of the game mode if its just skirmish with no real modifiers? Everything is ******* skirmish.

Edited by United Airlines Security, 11 July 2017 - 06:37 AM.


#16 xengk

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Posted 10 July 2017 - 01:55 AM

View PostVellron2005, on 10 July 2017 - 12:03 AM, said:


Assigning the VIP to a PUG?

Bad bad bad...

So big no-no on that one.

What can and should be done instead though:

1) Make the VIP be a large slow-moving vehicle, like an MFB, not a mech.

2) Make the defenders know which path the VIP will take.

3) Make the defenders get an "out of bounds" countdown if they move more than X meters from the VIP. Illuminate this zone on the minimap like in Domination.

4) Alternatively to 3), make the VIP stop moving if no mechs are withing X meters from it and it's defenders get a warning that the VIP is undefended

5) Remove the ECM / radar beacons and turrets. - they are just annoying and serve no purpose

6) Add destructible obstructions to random routes the VIP might take. The attackers might destroy these in order to slow the VIP down, or change it's route directly. The defenders know where these obstructions are and can defend them, or confuse the attackers by defending the obstruction on a route the VIP will not take. Obstructions might include, collapsible buildings, bridges, minefields, explosive tanks that make a large crater when blown up, and others.

7) Let the defenders capture beacons that extend it's available time before the dropship arrives.

8) Let the attackers hack into the same beacons and get a radar sweep that shows where the VIP is going.


1) Defender are protecting civilians to dropship to go off planet.
Utilize one of the lunar rover in HPG, the asset is already there.
Give it only 4 armored section but equal to Atlas VIP's armor score.
Make it immune to legging.
Give the rover some weapons, either medium laser turret or small pulse laser turret.

2) Let defenders know the route during match loading, and they have to memorize it before drop.
This it might open to sabotage, where a player might inform the enemy team of rover's route.

3/4) No. This removes diversion tactics, which often wins the match on larger map.
Rover will continue to move without escort, but will prompt defender if no friendly is within 500m.

5/7/8) Turn the beacons into Scouting beacons, have them randomly spawn around the map.
Collecting certain number of beacons will unlock abilities.
1~3 beacons
Defender: Rover increase speed
Attacker: Rover decrease speed

4~6 beacons
Defender: Rover move at double speed
Attacker: Rover move at half speed

7+ beacons
Defender: map wide radar jam every 10 seconds
Attacker: map wide radar sweep every 10 seconds

6) No. These structure become Nascar target for attacking team.

#17 Davegt27

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Posted 10 July 2017 - 02:33 AM

one problem is the VIP health is a variable
when escort first started the vip was super strong and you could hardly kill it
let the players get used to a consistent target they will then know how to attack it
same with the defenders but protect the mech

the games/matches are all over the place because the VIP is all over the place health wise

I would make these changes for the VIP
1) take the low route first
2) speed up the VIP if it is targeted (2 speed levels 1 for inside 300 meters speed 2 for out side of 300 meters)
3) torso twist the VIP if inside 300 meters and being hit by more then one Mech
4) a direction trace out in front of the VIP 2 squares long out in front of the VIP (this would allow the defending team a chance to respond to the VIPs random route

these would could apply to a vehicle convoy also

I know they can do it they just need some leadership

https://youtu.be/HkM5XlgI4DI?t=301

https://youtu.be/TR2fQb2QLSE?t=451

Edited by Davegt27, 10 July 2017 - 02:35 AM.


#18 Kin3ticX

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Posted 10 July 2017 - 04:11 AM

View PostHGAK47, on 10 July 2017 - 01:48 AM, said:


Im sorry but that is patently false. While im sure many people make mistakes or act potato like in their early days, the Atlas VIP is the single most stupid entity in the game by a lightyear.

As for the OP`s idea - that is rather stupid what is the point of the game mode if its just skirmish with no real modifiers? Everything is ******* skirmish.


Everything is skirmish anyways no matter how hard PGI tries to make things have objectives. The closest thing to a mode that isnt pure skirmish is conquest and even then conquest games end on caps maybe 1/10 maybe 2/10 games?

A soft VIP mode is good enough for me.

#19 Bigbacon

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Posted 10 July 2017 - 04:19 AM

i think what they should do is make the VIP NOT a mech.

Make it like a land based drop ship (much smaller though)

it drives around and has a bunch of lasers that can shoot back.

#20 LordNothing

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Posted 10 July 2017 - 04:43 AM

its not even an ai as i understand ai design. its a path following algorithm. it makes no decisions, it just follows the next waypoint. only decision is a dice roll at the beginning of the game deciding which of the static paths it will take.

Edited by LordNothing, 10 July 2017 - 04:45 AM.






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