Vellron2005, on 10 July 2017 - 12:03 AM, said:
Assigning the VIP to a PUG?
Bad bad bad...
So big no-no on that one.
What can and should be done instead though:
1) Make the VIP be a large slow-moving vehicle, like an MFB, not a mech.
2) Make the defenders know which path the VIP will take.
3) Make the defenders get an "out of bounds" countdown if they move more than X meters from the VIP. Illuminate this zone on the minimap like in Domination.
4) Alternatively to 3), make the VIP stop moving if no mechs are withing X meters from it and it's defenders get a warning that the VIP is undefended
5) Remove the ECM / radar beacons and turrets. - they are just annoying and serve no purpose
6) Add destructible obstructions to random routes the VIP might take. The attackers might destroy these in order to slow the VIP down, or change it's route directly. The defenders know where these obstructions are and can defend them, or confuse the attackers by defending the obstruction on a route the VIP will not take. Obstructions might include, collapsible buildings, bridges, minefields, explosive tanks that make a large crater when blown up, and others.
7) Let the defenders capture beacons that extend it's available time before the dropship arrives.
8) Let the attackers hack into the same beacons and get a radar sweep that shows where the VIP is going.
1) Defender are protecting civilians to dropship to go off planet.
Utilize one of the lunar rover in HPG, the asset is already there.
Give it only 4 armored section but equal to Atlas VIP's armor score.
Make it immune to legging.
Give the rover some weapons, either medium laser turret or small pulse laser turret.
2) Let defenders know the route during match loading, and they have to memorize it before drop.
This it might open to sabotage, where a player might inform the enemy team of rover's route.
3/4) No. This removes diversion tactics, which often wins the match on larger map.
Rover will continue to move without escort, but will prompt defender if no friendly is within 500m.
5/7/8) Turn the beacons into Scouting beacons, have them randomly spawn around the map.
Collecting certain number of beacons will unlock abilities.
1~3 beacons
Defender: Rover increase speed
Attacker: Rover decrease speed
4~6 beacons
Defender: Rover move at double speed
Attacker: Rover move at half speed
7+ beacons
Defender: map wide radar jam every 10 seconds
Attacker: map wide radar sweep every 10 seconds
6) No. These structure become Nascar target for attacking team.