Khobai, on 10 July 2017 - 02:57 PM, said:
Because its hard to hit moving targets with MRMs at medium range. And if you cant hit moving targets with them at medium range then you might as well just go back to using SRMs. If you could steer them it would be easier to hit things at medium range with them. Although there would need to be an on/off toggle for that feature so you could turn it off to torso twist.
And yes SRMs should be able to fire dumbfire or have the option of locking on with way worse tracking than streaks and a chance of missing. Whereas streaks should only fire while locked on but never miss.
Unless you give them autocannon velocity thats not gonna work. And it wouldnt be appropriate for them to have autocannon velocity anyway since no missiles in MWO travel that fast. 450m/s is already pushing how fast missile should go. Besides that weapon already exists, its called LBX.
I don't see the problem with increasing MRM velocity to 750 m/s or even higher than that, they're (supposed to be) made for shooting at medium-long range targets with no guidance so why would they not have sufficient velocity to reliably hit the targets?
It's a similar situation for ER PPCs, they have the range but not the velocity to make use of that range,
and while that is being compensated with wire guidance for MRMs that's also not how they're supposed to (nor how they should) work. I obviously didn't read the thread enough and missed Chris Lowrey's response saying there's no wire guidance, which is fine because they shouldn't be wire guided.
Other missiles don't have as much velocity because it's either not needed (SRMs) or they can't get that velocity without giving up ammo tonnage or guidance or something (LRMs).
(Editing this in because I didn't want to make a new post.)
Hit the Deck, on 10 July 2017 - 03:37 PM, said:
Wire guidance aside, I can agree with the notion that MRMs should be
fast.
Assuming that all individual missile from each type have the same volume,
- SRM (~2 pts of damage) is packed full to the brim with explosives. Short ranged because of low fuel and has no guidance system whatsoever.
- MRM (~1 pt of damage) has decent amount of fuel and is made to go fast. Low explosive.
- LRM (~1 pt of damage) has high amount of fuel so it can fly far. Is also equipped with a guidance system. Low explosive.
Aside from disagreeing a bit on SRMs--because they should either have some guidance or they should do more damage without guidance as they're supposed to--this is pretty much exactly how I see it.
Quote
MRMs need something that sets them apart from LBX. being able to steer them would make them different from LBX.
I would rather see LBX have something that sets it apart from MRMs, i.e being actually good at what it's supposed to do, and MRMs just being functional medium-long range unguided missiles with nothing really special about them.
What's wrong with that?
Edited by Pjwned, 10 July 2017 - 03:50 PM.