Is Lbx Line Up
#1
Posted 10 July 2017 - 12:51 PM
Especially the LBX20 with it's massively restrictive 11 crit slot requirement. I tested LBX40 build on my Warhammer. I found that it does not share the same heavy GH penalty as it's single shot sibling. However for good reason. Even in a close up brawl it just can't concentrate enough of the combined 40 damage. Still that bonus isn't enough. You can't take advantage of how cool it fires because a standard engine affords you little weight for additional weapons.
#2
Posted 10 July 2017 - 01:46 PM
MechaBattler, on 10 July 2017 - 12:51 PM, said:
Especially the LBX20 with it's massively restrictive 11 crit slot requirement. I tested LBX40 build on my Warhammer. I found that it does not share the same heavy GH penalty as it's single shot sibling. However for good reason. Even in a close up brawl it just can't concentrate enough of the combined 40 damage. Still that bonus isn't enough. You can't take advantage of how cool it fires because a standard engine affords you little weight for additional weapons.
Some food for thought, the IS UAC/20 didn't have ghost heat either...
As for the IS-LB problem I've been very vocal on all the threads about them... About the only way I can see to fix the 20, is to make it either 8 or 9 crits, with my preference being 8 crits.
#3
Posted 10 July 2017 - 03:01 PM
#4
Posted 10 July 2017 - 03:12 PM
#5
Posted 11 July 2017 - 11:42 AM
Stop trying to change the fixed core of this game, because PGI won't do it.
(Now, if you want to complain about the lack of crit-sharing, that's fine, and i approve.)
#6
Posted 11 July 2017 - 12:03 PM
The best change we can hope for is that LBX-5 and LBX-2 will have cooldown stats buffed to the point of raising their DPS so much that people will consider taking them. Otherwise we'll never see them used.
#7
Posted 12 July 2017 - 01:50 AM
#8
Posted 15 July 2017 - 10:41 PM
I mean, these weapons were developed by, at least partly, by looking at the smaller and lighter clan tech, right?
Shouldn't the new weapons look more like:
LBX AC 20 - 9 slots 13 tons
LBX AC 5 - 3 slots 7 tons
LBX AC 2 - 1 slot 5 tons
*note* As the AC 2 cannot get smaller, might get more weight savings, so maybe 4.5?
I am not too solid on the lore from this era, however, a cannon that spreads damage, takes up more slots, and weighs the same amount is a failed weapon system. Especially when there is already a weapon system in the game does not do this of the same type.
Seems like the precedent set by the LBX AC 10 was ignored.
#9
Posted 15 July 2017 - 11:49 PM
Chagear, on 15 July 2017 - 10:41 PM, said:
LBX AC 20 - 9 slots 13 tons
LBX AC 5 - 3 slots 7 tons
LBX AC 2 - 1 slot 5 tons
*note* As the AC 2 cannot get smaller, might get more weight savings, so maybe 4.5?
I do like the idea of one less ton and one less slot on LBX2/5/20. However, I would be perfectly ok with LBX20 going to 10 slots, everything else staying the same, and LBX2/5/20s getting cool down buffs.
Edited by Kaptain, 15 July 2017 - 11:50 PM.
#10
Posted 16 July 2017 - 12:12 AM
Stridercal, on 11 July 2017 - 11:42 AM, said:
Stop trying to change the fixed core of this game, because PGI won't do it.
(Now, if you want to complain about the lack of crit-sharing, that's fine, and i approve.)
They already changed the core of the game by not having ammo switching. The fixed core is already unbalanced by the lack of an important mechanic that's part of the balance of tabletop. So using your own mindset of tabletop is what to aim for and hold true to at all costs, the game has already fallen flat on it's face with the LB-X ACs. Do you contend this? And do you argue that in the absence of a critical part of tabletop LB-X AC balance, nothing else should be done with the weapon in other areas to even partially even out that imbalance?
Edited by SPNKRGrenth, 16 July 2017 - 12:13 AM.
#11
Posted 20 July 2017 - 08:46 PM
Tabletop is the GOAL, but basing an argument around PGI doing something I completely...? That's just, like, wow man.
#12
Posted 21 July 2017 - 12:50 AM
Kaptain, on 10 July 2017 - 03:12 PM, said:
But that is not the point of LB-X weapons.
They are not intended as Burst DPS, raw DPS or what ever DPS weapons.
They are intended as critseekers.
Basic dps weapons are the standart ACs.
Burst are UAC with the downside of more tonnage and jamming chance making them unpredictable while LBX-es are critseekers and flyswatters with the downside of beeing bulky. (You know like a shotgun is actually a pretty poor close range weapon due to the long barrel, while it looses firepower and substainable suppression capabilitys on medium to high ranges.)
So yes, without the capability to switch ammo the LB-X is a tool weapon intended to be used with other weapon systems, not as main weapon.
3LPLs and dual LB5X to secure the kills on heavy mechs able to use that loadout.
On Annihilator some PPCs to breach the armor and some smalcaliber lbx to shoot through the breach.
Lots of ppl will not bother to do such a thing because it violates their agendas concering optimization, boatability and the go to and be all and must have and what not.
As far as I'm concerned lights bother me less, I get extra dmg from crits and secure some kills so LB-X == Money
Edited by The Basilisk, 21 July 2017 - 12:51 AM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users