davoodoo, on 10 July 2017 - 01:56 PM, said:
So artificially bump them in agility till they are good at role they were never designed for??
No you can put plenty of firepower on it, you just can't click one button and Alpha all that firepower all at once. Instead you have to cycle through groups and use this thing called "Skill" to maximize your DPS over time.
Example. 30 PD, 60 Firepower. Set up two groups of 30 damage and cycle between the two. Fire one group, wait 0.5 to 1.0 seconds, fire the other group. 2 seconds later group one is off Cooldown so fire it again, followed by a short pause before firing the second group, wash, rinse, repeat. Then if you want to alpha, you pay the price by skyrocketing your heat but maybe the pay off for that alpha is worth the extra 30-45 seconds you will need to cool off, then again maybe not, only "Skill" will determine if it was worth it or not.
You all make GH and PD out to be a much bigger deal that it is. Sure it makes the game a bit harder and more tricky but is that so bad and when I say a bit I am talking pushing two buttons in a cycle-like rhythm rather than one click like most of you do right now. Hell I have some mechs I run as low as 1.08 Heat, using weapons that if alpha'ed would generate tons of GH but cycling through groups of weapons, instead of Alpha, Alpha, Alpha all the time and they are some of my top performers.
A far as the issues with the 100 tonners. It is all about the ridiculously low mobility they get. I mean they are they half the value of a 95 tonner, that is 50% for those who can't do math (hehe j/k). 50% difference is huge and that is compared to the next closest agility class. Compared to the majority of Assault mechs it is more like 66% less agile I mean what the hell?!?!?!
This is then compounded by two other important issues. First, is there is no such thing as a fast 100 tonner. Using the biggest engine they can mount at most they can reach 64 kph before tweak however if they use that big honking engine to barely get about 64 kph, then they loose a fair amount of that fearsome firepower that everyone is afraid of. The second issue is that the Skill Tree really does nothing to help them out because the mobility bonuses that are offered are the same across all weight classes. Hate to tell PGI this but a 20% increase to bad mobility still equals bad mobility and what is worse, because the bonus amount of mobility gained is so minuscule, the value of your SP investment is very, very low.
One last thing. The numbers on the spreadsheets may be tallying up behind the scenes but balance doesn't mean squat if that balance isn't fun. Right now that balance isn't fun. My 100 tonners are all rusting away in their mechbays and until PGI does something about their mobility to make them more comparable to 90-95 toners, say maybe 20% less agile rather than 50-66% less agile, they are going to stay there, right up to the point I give up on them and sell them all off.
Edited by Viktor Drake, 10 July 2017 - 03:52 PM.