Viktor Drake, on 10 July 2017 - 04:47 PM, said:
Nope because the way I learned to play is by cycling through usually 3-4 weapons groups and I rarely fire full alphas at anything. Oh and I made it to Tier 1, imagine that. Oh and I can usually hit the top 75 during leader board events as well if I actually try. Forgot that for a minute but it sure goes to show you that you can actually play the game and still be competitive by doing something other than hitting the alpha button over and over.
It was kind of funny actually. When PD was out on the PTS I kept seeing so much QQ that I took the time to download and play around on it for a bit to see what the fuss was and because I tend to play while cycling through weapons groups like I mentioned, my mechs didn't feel one bit different on the PTS than on the Live server, in fact if anything alot of them played better. My point is that PD is just learning a new way to do things, a way that take a bit more skill perhaps but not so much skill that 90% of the players couldn't adapt to it in probably a few weeks at most. However no one gave it a chance and we go stuck with GH and other crappy balancing tactics to compensate. Go-Go team, thanks for making the game worse hehe.
The last version we saw of PD/ED actually hard capped possible DPS. It was entirely possible (easy, in fact) to reach that cap with a Night Gyr - i know, because i tested it.
If the Night Gyr could reach the cap, what would be the point in playing a Dire Wolf, when its larger, much slower and much less agile, but cannot project any more firepower? The answer is that there is no point. The ONLY purpose in increasing mech size is to increase firepower projection, because in every case the extra armour is outweighed by the mobility losses and hitbox size increases for a net decrease in survivablity.
GH is required, because the power of firing multiple PPCs or (ER)LLs is too great to be allowed without penalty, and if you reduced the stats to compensate, then those weapons become useless when used in smaller numbers or singles. It shouldn't be applied as universally as it is though, RACs definitely do not need it for a start, and id argue that the IS AC20 doesnt need it either.
On the whole though, people need to take some responsibility for their own survival. If you peek and see a Direwolf looking right at you, GTFO immediately. Dont stop to shoot it, because it will hurt you more than you hurt it - shoot it only when its NOT looking right at you, when its looking at someone else or simply not lined up yet. Dont stand there and let it alpha you in the face twice, and then complain on the forums how too much firepower is ruining the game.