However if we adopt the table top mechanic of penetrating shots, weapons that feature low damage for a high number of crit rolls would suddenly have purpose. An extreme range ballistic build could if poptarting or ridge humping hope to cause an explosion to a meta build utilizing gauss or gauss-ppc. Right now that trade will lose 100% of the time.
PGIs approach to increasing TTK seems to be buffing durability across the board. Why not increase component destruction to reduce firepower on the field as an alternative?
Certain terrible hardpoint mechs are without purpose currently and rely on quirks that defy the soul of the mech in lore. The Locust-1V is a machine light scout not a clone of the Hussar. Also the numerous aweful light and medium mechs with that have one missile and a few ballistic mounts would benefit.. Those builds are incapable of doing meaningful work without God level quirks.
Giving them through armor crits would do this. A mech that has to wait until the end the match is to do anything is essentially dead weight and contributes nothing to victory via the ratio of damage dealt vs. that shared by the team leading to attrition loss.
Also why not make "component destruction" true to its name? Right now its body segment destruction not component destruction. If instead of rewarding the loss of a limb why not breakdown the section into its constitute parts? A leg consists of the hip, upper leg actuator, lower actuator, foot actuator and up to two slots for equipment. If these components were individually scored albeit at a lesser amount than leg destruction the results would be indentical had you simply blown it off with a large caliber weapon.
Streaks were always useless against large targets, but if you give them a crit roll function that streak Commando may yet rise from the grave as in the old days to harass fatties. Streaks are garbage even against lights now, so they need all the help they can get.
This change to how crits work would not alter the meta as we know it because the large alpha combinations that are so effective at killing would achieve armor penetration long before the TAC. It would give a useful mechanic to bad weapons without altering the cluster mechanic into either a pseudo AC-5/10 via spread or ultra clone via dps.
Edited by Spheroid, 11 July 2017 - 12:05 AM.