Revis Volek, on 12 July 2017 - 02:37 PM, said:
all mechs are black until like 600 meters and then they are still very washed out because of the crap colors and lighting on the maps. Ever notice how you dont look the same color in mech lab as you do in game? Because the dirty grity ness of war man!
and what is Night Vision? You mean Hulk Rage Vision? No one uses that because its terrible! Camos are pretty useless, its not the color i notice when i play or even what im looking for, its pixel movement.
Yep which is why when I am playing my ECM mechs, I often just find a place with a nice dark background or some ground foliage and just stand there motionless. When your camo matches, 90% of the time if you don't move, people will miss you standing there and just assume that you have moved and go back to chasing something with a big red bracket around it.
Also you can say that you only chase movement, but when you have 2-3 moving mechs you can fire at, your eye is most likely to latch on to the one that is brightly painted or otherwise stands out and engage it over targets that blend in to the background more. This is why size matters as well. The bigger the profile, the more it stands out, the more likely your going to get shot at.
As far a Night Vision, I often use it because it gives more contrast than heat vision and allows me better ability to pick out individual sections of them mech. Heat vision generally just looks like a blob and it is hard to make distinctions between say the ST and the CT or even judge lead at times. Also at least on my monitor, heat neutral terrain and such looks like one big dark area and I end up losing depth perception and find myself getting tripped up alot. Also even if most people don't use Night Vision for the reasons you mention, doesn't it still make sense to give yourself an advantage against anyone stupid enough to use it??
So yeah I think anyone who thinks that their choice of paint scheme is meaningless in terms of overall performance is fooling themselves. In fact it may only have a very minor effect but even if that only means 10-15 points of damage gets avoided every other match, over time it would still mean a much higher survival rate, much higher damage amounts, more kills, KMDD, assists and likely more wins.